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    1. W

      Brainstorm This Adding some excitement to combat - Small Ships - DOT Weapons - Hacking and more!

      the problem with the same spot bonus is if a ship's turrets also target the same spot over and over again, technically it is a small 'ship'. So how do you prevent a capital ship from covering itself in small turrets that target the same spot? maybe some way of detecting the mass of the ships...
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      Missilespam, Point Defense's OP & UPness, and Turret Lag

      I like the missile health based on the damage of the missile. It's both a buff and debuff at the same time, using Lecic's math, assuming the number is rounded to the nearest whole number, the damage required to get the missile to double in health to 2 would be 15o damage. Current PD's can...
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      Read by Schine Outline: Organizing Inventory/Storage By Volume

      I feel there should be a new unbuildable crate block and the area trigger block should become an area definition block. Changing the area trigger block to a area definition block will save a block space and make it a bite more simple to define the area. Connecting the area definition block to...
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      Read by Schine Wireless Chairs, Economic Tab, and Wedged Turrets

      I don't care about timing, just that my ideas are considered and debated over. I don't mind if Wedged Turret Docks are pushed off into or after beta or the full release, just that they are considered for the game. At the moment they can be 'cheated' into the game via chain docking, but this...
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      Design Mode Computer

      I like this idea a lot, free ship building with out disrupting the economics of the game. It offers the best for ship designing but still requiring the cost of building it and a gem after limits are placed on stacks making shipyards more economic. That doesn't mean that manual building wont...
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      Read by Schine Wireless Chairs, Economic Tab, and Wedged Turrets

      Chairs can be wirelessly linked to remote ship cores and cameras, so that players and crew can control turrets and drones from within the ship. One chair can be linked to multiple cores for grouped targeting; say you have battleship main guns that you intend for broadsides or grouped AA firing...
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      Crew Cerebral Tempest Thread

      So crews, my question for the community are how are they better than using bobby AIs? Should they gain experience and improve over time? Or able to be commanded on a moment’s notice? Should there be classes offering different benefits? Can they be used on a station? Man a turret? Or...
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      Recognized Exploration/System Bonuses and Actual Empire Building

      These ideas sounds a lot like Dwarf Fortress! also are the 'colonists' just all of one species, a choice with adv/dis-adv like in FTL, or completly mixed. Personally I would like a combination of choice and mixed, species restricted immigration for certain bonuses or open immigration for an...
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      Read by Schine Jump Drive as a Slave and Master System: Charge lasers, jump drive diversity, and more!

      I looked though the ideas in the previous few pages and made this based on those posts and what I think should be implemented. Keep in mind that our ideas would need to be balanced, so imagine being on the receiving end of the weapon you’re proposing, if you think it unfair then it’s most...
    10. W

      Wedged turret block and launcher rails

      But you would have to keep your ship stationary to do that! Not easy to do when your in a firefight. I'm going for a fire and forget concept.
    11. W

      Wedged turret block and launcher rails

      just two block ideas: Wedged turret block, a turret docker but on the hypotenuse face of a wedge so now one has more options for the placement of turrets. launcher rails, a special type of rail that accelerates a docked object and automatically 'un-docks' at the end. The rails add momentum at a...
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      Stealth Revamp (Phase)

      I like this idea! But I will throw in my own option: firing a weapon while phased gives a surprise bonus to to the weapon being fired. The ship still de-phases, but the explanation for this is: the sudden change of power is redirected to the weapon systems 'overcharging' it for a onetime shoot...
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      Hardpoints and planet improvements.

      willvette has started dabbling in necromancy! I like this idea, mainly because it seams to be identical to the merge block in Space Engineers which by the way lacks the scale that Starmade gives. Modeler components, interchangeable weapon systems, merging two ships into one (the un-piloted...
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      What do you consider a balanced ship

      ;) I'm not new, I've been here a while, thanks anyway. :D However all my ships came out crappy in one of two ways; looks nice but plays crappy, plays nice but looks crappy so the reason I'm looking for a basic starting point.
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      What do you consider a balanced ship

      Sigh, I guess I'm not going to get some basic numbers to start off with here. The thing I was looking for was some basic numbers I can later tweak to suit my need. But I guess I'll have to turn to experimentation for a decent starting ratio.
    16. W

      What do you consider a balanced ship

      If I give you 100 blocks for core systems, how much of each would you use? You may use: Power Reactor, Power Storage, Shield Generator, Shield Storage, and Thrusters. DON'T include weapons, support, or effect systems! This is not a ship class thread! I'm looking for the average of core systems...
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      The Way - Open Shipyard

      sry for my tardiness, but that looks great!
    18. W

      The Way - Open Shipyard

      This shipyard idea started out as three frigates, one for each faction, about 10 months ago but was soon expanded upon to battleships, and then in to three entire fleets! Every time I had an idea, I added it to the list. But sadly I’m mostly an ideas guy, that and I can’t build ships for crap...
    19. W

      Allow Scanners slaves that affect detection of other objects

      I like this idea but I think these to need some modifications: Missile + Scanner: simler to your idea but missiles will auto lock-on targets it gets within a certain short range OR fire off a decoy flare to draw off lock on missiles. Beam + Scanner: setup should be a target painter beam that...
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      Master-Slave turret AI

      I like this idea, but I can see it being reversed with a master AI on a small turret spotting for a large deck mounted slave with lock-on missiles (not a turret but a stationary entity linked to a single rail). Or a master main gun directing the other main guns to fire at a single target. But...