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    1. W

      The turret thread

      I was referencing screens from both games when making those, but the UEF and Cybran anti-light ship guns were clearly the AA guns in SupCom 2, behind them are anti-missile point defense for each faction (Aeon is the one that's floating). In front was the original idea, I think those will be...
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      The turret thread

      Here are some turrets I've been working on... These are based off the factions of a certain RTS game. PS: do heat seekers still target your own turrets with the new system?
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      Make the weapon animation proportional to weapon power

      Make the weapon animation proportional to weapon power, as in powerful weapons are not small. I think each weapon module on a single grouping should increase the animation size (excluding pulse) by .5%, so a grouping of 100 Beam modules will have a beam that is 50% larger than normal. Slave...
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      Dry Docking in the Shipyard

      I know that shipyard blocks are planned for ship building, but why not have them double for dry docking as well. Docking a ship with its matching blueprint will fill in the holes from damage and repair the remaining blocks or just dismantle the ship altogether to ether build a new one or sell...
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      Implemented Force field blocks

      Would also be nice to colorize the field like one would colorize weapon systems. That way they could fit the ship or station's color scheme.
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      Starmade shower thoughts

      I agree with you Ciggofwar, but i have a counter suggestion; how about linking block strength and armor to ship mass, so larger ships get an armor bonus for being larger. Fighters have little mass, but make up for it with speed and maneuverability. That way you can have a smaller number of...
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      Starmade shower thoughts

      It’s called this due to thinking about other suggestions and how to implement it while in the shower! (builds off of other ideas) Sub-core: a secondary core to a ship, it doesn’t give off any signature but can be linked to weapon systems, cameras, logic interfaces (below), and turret cores...
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      System Tiers

      I think there should be T2 weapons and ship systems but not any T3. I also believe that T2 should allow the support weapon to also have it's own support and effect both with a 50% debuff; T2 Missile - missile support and explosive effect- 2ed beam support (50%) and ion effect (50%) M-M = swarm...
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      Modular ship challenge

      Yes and no, the idea is a base to modify off of. Modular frigate can become a support ship, fighter-bomber, salvage ship, or a scout ship. Modular destroyer can become a gunship, brawler, or a AA boat. Modular cruiser can become a missile cruiser, gun platform, maybe even a light carrier...
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      Recognized Turrets system with Pictures - [ Poll]

      Can the turrets be used for cameras? Best combined with lock-on missiles: LRM and AA.
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      Modular ship challenge

      The challenge is to make a modular frigate, destroyer, cruiser, and/or battleship class. Modular ships are defined as having no weapons pre-added, but reserved space for weapons, slave weapons, and effects to be added. Only reactors, shields, and thrusters, in a balanced way. Internal...
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      Shipyard idea and brainstorming thread

      yes, yes i am... I had a hard time trying to figure out how to get lock-on and heat-seekers missiles, as none of the wikis reflected the update. Anyway, right now I'm trying to figure out what to do about the weapon computer and blocks; expand the existing pages or merge them with the weapon...
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      Shipyard idea and brainstorming thread

      never mind, found previuous posts even one from about a month ago that said the same thing may a dev delete this?
    14. W

      Shipyard idea and brainstorming thread

      There has been some talk of shipyards. This is how I think it should be implemented. Make them similar to jump gates in that the area must be contained within an area. The blueprint being loaded must fit within the dry dock area. There can’t be anything obstructing the build area. The...
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      A Revamp to Jamming, Cloaking, and Radar

      Overall I like this idea, however I think that radar shouldn't just stop, but rather taper off. What I mean by this is after 1km it has a mass requirement for detection that goes up at an experimental rate, till about 500,000 (Titan) at 2km. This mass detection debuff happens before any...