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    1. Comrade117

      Probelm with textures after 0.19624 update

      I had the same problem last week. Force downloading and repairing failed, as well as updating graphics drivers. I also read it could be caused if the settings are too high, but lowering everything to minimum didn't work. Eventually I had to backup my blueprints and do a total wipe (nothing of...
    2. Comrade117

      Make push effect great again

      It was relocated to Suggestions section, since I accidentally made the thread in the Discussion section. If someone stumbles upon this thread, the original message can be seen here: Recognized - Make push effect great again
    3. Comrade117

      Recognized Make push effect great again

      Since the recent update that focused around thrust system, top speed a ship can achieve is calculated by thrust/mass ratio. This means a ship without thrusters but with push/pull effect modules, a torpedo for example, can not reach high speeds anymore. In my opinion, push effect modules not...
    4. Comrade117

      Work Around for Undo Paste Crash?

      Every time it crashed on me was when I undo-ed while the blocks were still loading in. Maybe that causes it, or maybe I was just lucky (and not using paste option for long enough). If undo-ing too fast causes it, you could just wait for a second or two, but again my premise could be entirely...
    5. Comrade117

      BUILD CHALLENGE: Torpedoes, launchers, magazines!

      Damage of warheads did not get tweaked after recent update that changed mechanics of explosions. It should be fixed eventually. When they fix that, warheads will be viable weapon, since they ignore shields. I believe my design is working as intended?
    6. Comrade117

      BUILD CHALLENGE: Torpedoes, launchers, magazines!

      Actually I realized I might not be online for next few days, so I will upload missile itself without the control unit now. The missile should be stored in a container (my L sized container, used for transporting missiles now, will be able to carry cargo when it's updated) and it can be launched...
    7. Comrade117

      BUILD CHALLENGE: Torpedoes, launchers, magazines!

      Tiny bombs don't have logic nor propulsion. When mother-missile receives logic pulse, it undocks all of them and shuts down it's own propulsion. Because mother-missile is still moving due to inertia, bomblets collide with the wedges behind them, making them scatter around. I will upload sment...
    8. Comrade117

      BUILD CHALLENGE: Torpedoes, launchers, magazines!

      It is possible to use coprime clocks to make it size efficient, but i prefer docked control unit because you can adjust the distance before the torpedo "mirvs", as well as use the control unit multiple times. As far as I understand the game mechanics, wireless logic will transmit the signal as...
    9. Comrade117

      BUILD CHALLENGE: Torpedoes, launchers, magazines!

      My design obviously does not fit requirements stated above (since it is too big), but I think it is still worth mentioning. Ladies and gentlemen, I present you MIRV torpedo Topol. This torpedo is unique in a way that it scatters into 1 main torpedo and 32 bomblets when the signal is received...
    10. Comrade117

      Questions on Engine Design

      Hello my friends, please forgive me for being late to the party. It is an ice trick, but on relatively small scale. Explanation is in the attached picture, layer by layer. I hope I am not too late, cheers.
    11. Comrade117

      Engine Porn

      So, did everyone forget about good ol' combustion engines? They seem to work well on smaller ships.
    12. Comrade117

      Size-efficient defense system for small space stations

      This post should be read in Eastern European accent. Hello my friend, my name is Comrade117 and I am here to force you to buy to present You the newest "innovation" by Burek&Baklava Industries™: The Iron Kurtain Intro From the very beginning of human species until now, humanity has been...