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    1. TheKingOfSpace

      Move jump multi-charge under autocharge

      or make it it's own thing. That way we can have short-range warpships that charge slow, but have a cache of jumps ready on hand, without wasting RC on faster charging
    2. TheKingOfSpace

      Reactor Chamber effects

      Perhaps my suggestion here could work as it's own chamber: Jump Drive suggestion: Continuous drives Optional 'warpspace' jumping style for one-click long-range jumps Turret things perhaps? Turret Accuracy Self explanatory. Turret Rotation Speed Boosts rotation speed of all of a ship's...
    3. TheKingOfSpace

      Fueled Chamber Bonuses

      Simple enough: You'd buff various chambers or the reactor's power output by providing them a steady supply of 'fuel' from a specified storage. Fuel'd just be various mineral mixes. Lack of fuel just puts them back to normal. Perhaps require a conduit to connect storages?
    4. TheKingOfSpace

      Jump Drive suggestion: Continuous drives

      [40K intensifies]
    5. TheKingOfSpace

      Jump Drive suggestion: Continuous drives

      I had this idea saved for a while, seemed a good time to post it: TL;DR version: Press jump once to go anywhere instead of pressing jump a lot Takes a while but you can chill in a warp tunnel Jump interdiction should be less all-or-nothing Make warping one continuous journey instead...
    6. TheKingOfSpace

      StarMade Ship Systems 2.0

      some thoughts: * The way that docked reactors and power flow is controlled is just terrible. The boxdim of reactors/stabilizers is incredibly arbitrary and abstruse. Should be consistent and uncomplicated; if anything at all, require conduits to the rail. * The Tech Points system feels weird...
    7. TheKingOfSpace

      Shop window: Hide "can't buy"

      Make it so the shop window doesn't display blocks & categories that don't actually have prices set. This would make it much easier to browse player shops, as you're not scrolling through pages of useless listings to find something to buy or sell. Perhaps as an option, toggled by a checkbox on...
    8. TheKingOfSpace

      Logic Broadcast Module

      Like the Wireless module, but does not need to be connected beforehand, and is not restricted to one link. Consists of a Broadcaster and a Broadcast Receiver module. Each connects to activation modules, a Broadcast module will activate all Receivers with the same number of connected and active...
    9. TheKingOfSpace

      Please add a keybind in settings for 'paint mode'

      It's very annoying when it suddenly starts 'painting' blocks while holding the adv build key.
    10. TheKingOfSpace

      Hyperspace Cargo Shuttle - Now with 100% more lightning bolts

      * Added updated wiggler drive * Added lightning bolt effect * Added short delay after activating jump to make for easier viewing of lightning bolts
    11. TheKingOfSpace

      Power System Overhaul Proposal

      It's an improvement, but it seems rather complex on the face of it. I'd like to see in a Starmade power system: * Be able to run a ship off stored power (and/or fuel) for 20-60 minutes, from a compact system, rather than trying to pack in enough infini-reactors into your ship - especially...
    12. TheKingOfSpace

      LS-1 Arrowhead Scoutship 2017-02-09

      The LS-1 Arrowhead-class Scoutship is one of the smallest armored vessels capable of continuous warp. Built on the heavily modified hull of a transport shuttle, the Arrowhead is capable of rapid, long-distance travel while carrying small amounts of cargo, and thus are commonly seen in use as...
    13. TheKingOfSpace

      Community Fleet Contest Results!

      Shame submitters didn't get an opportunity to try and fix them before final results.
    14. TheKingOfSpace

      Hyperspace Cargo Shuttle 2017-02-12

      Updated! Small shuttle with chaindrive. 50% overdrive and ion. ~20k cargo capacity. What do you mean it's just an oversized, orange Gallente Shuttle?
    15. TheKingOfSpace

      The graph in the catalog menu

      There's a little graph generated with each ship that's shown in the catalog menu. It's largely useless, because even a single weapon block & computer will slam the graph all the way to the left. Can that get looked at? Make weapon blocks matter less in the graph thing so it's a more accurate...
    16. TheKingOfSpace

      Recognized by Council Inhibitors interrupt jumps.

      People who cross a sector where there is an active inhibitor influencing it will be sucked out of warp. Jump drive will land you in a sector along your path, how far away from the inhibitor depends on how powerful your drive is vs the inhibitor.
    17. TheKingOfSpace

      Official Fleets Build Contest

      Submission 1, space police fleet. SpaceKings_Fleet_Submission_1 Only heard about the contest a few days ago; so I put this together real quick based around an old ship of mine. Not perfect but it looks alright I guess; Dunno if I'll have time for a second fleet.
    18. TheKingOfSpace

      SpaceKings_Fleet_Submission_1 2016-06-09

      EDIT: I accidentially docked the SPB to the rack upside down, sorry. Fleet contest submission. Includes: 1x Harrier-class Police Corvette (big ship) This medium-duty patrol ship contains everything needed to maintain order in any system, equipped with a large twin-barrel top turret to deter...
    19. TheKingOfSpace

      Recognized by Council Pseudocolor for glass in buildingmode

      press f9 while in build mode