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    1. D

      3 types of shield rechargers

      actually there is a single type of shield recharger with 5shield/second per block and 5-10% efficiency in fight (90-80% = 5%, 80-70% = 6%...). new shield rechargers: Combat recharger: 2shield/sec, 100% efficiency in fight out of fight recharger: 15shield/sec, 0% efficiency in fight you can...
    2. D

      WNX Space station

      its time for a new faction home, we started today and build 6 hard hours... actual screenshots yeah, spheres, spheres, spheres :D this will be a dock for some fighters, frighters, and many more ships. (inside the 201m sphere)
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      more powerful planets

      acutally a planet is destroyed in seconds, i think planets needs more hitpoints and something to protect them against random planet destroying. new hp: 1 billion everytime the planets hits a 100million number (900, 800, 700,...) it will create a giant damage bubble with 2 km range and deals...
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      simple but really good ai changes

      the actual AI isnt that good... protecting sectors with Ai is actually hard, they follow every enemy and never come back. protect sector: x,x,x primary target: astronauts / Ais / Turrets /... secondary target: astronauts / Ais / Turrets /... tertiary target: astronauts / Ais / Turrets /...
    5. D

      more logic sensors

      new sensors will be nice. Shield power sensor: 100blocks in 1 group will output signal if shield is at ≥100%, 50 in 1 group if shield is at ≥50%, 79.... (maybe with a interface with settings) energy storage sensor: (same as Shield Power sensor) Speed Sensor: (same as Shield Power sensor)...
    6. D

      Moving space stations using Push & Pull effect controlled by logics

      i already doing it with ships, flying it with push modules without going into the core. its hard to fly like this, but it will be interesting if its possible to fly stations arround