Search results

    1. C

      Shields only absorb a Percentage of damage.

      After thinking a bit, I realized that explosives have an intrinsic advantage agains shields because they apply their damage spread over a number of blocks, and since a minimum of 1 damage gets through per hit, they do more damage overall. Perhaps if some sort of penetrating weapon was added?
    2. C

      A way to improve performance

      \"You can turn asteroid and planet movement off in the config.\"
    3. C

      Shields only absorb a Percentage of damage.

      @ltmauve I am not entirely sure what you are complaining about here. My system still lets you just slap on shields if you want, and just slapping down plain old shields can sometimes be better. What my system adds is the ability to specialize. @NeonSturm There is no need to add a specific...
    4. C

      Shields only absorb a Percentage of damage.

      @Terraniel This is meant to go hand in hand with the upcoming weapon rewrite, and there is no reason that the devs cannot change the values I choose for balance reasons. Regardless, the concept of shields letting through a small but non-zero amount of damage is the main point of this...
    5. C

      Shields only absorb a Percentage of damage.

      Another thought I just had is that repair beams with slaved shields could instead replunish shields and perhaps give a minor increase to the % damage blocked.
    6. C

      Big Ship vs Small Ship - PROBLEM SOLVED

      I support everything in the OP and decry all naysayers.
    7. C

      Shields only absorb a Percentage of damage.

      I don\'t think your really getting the point of making armor relevant. The idea is that this way armor will be damaged without being destroyed, which will also make things like repair beams worthwhile.
    8. C

      Master and Slave System should eventually expand to other systems.

      You might want to check out my post \"Shields should only absorb a percentage of damage\", In which I expound upon a method to incorporate shields into the master/slave system
    9. C

      Shields only absorb a Percentage of damage.

      The numbers I give could of course be changed, and things like armor strength would ideally be balanced at the same time, but I think that the system I propose adds lots of interesting elements to the game without forcing it all on new players. It also makes armor be relavant.
    10. C

      Shields only absorb a Percentage of damage.

      Nah, missiles are one of the new weapon types. They will be blocked if somone decides to use anti missile shields. Of course if you slave a cannon to your missile and that cannon has twice as many blocks as the missile then only a third of your shots damage will be blocked by the anti missile...
    11. C

      Shields only absorb a Percentage of damage.

      To put it simply, shields should work by reducing damage delt to armor by a percentage. The percentage of damage negated should be remaining charge in the shield. Obviously being highest when the shield has not taken any damage. Shields should be capped to block no more than say 80% of damage...
    12. C

      New Years News

      Just had an idea for using shields with the slaving mechanism: You have to option of connecting a cluster of shields to a shield control computer, allowing it to be toggled, and a weapon system to be slaved to it in the normal way. Having a slaved system blocks up to 99% of damage from that...
    13. C

      Smaller numbers?

      Scientific Notation biaches! 1.256*10^4 = 12560
    14. C

      New Years News

      Give the Master / Slave terminology being used and the general functioning of the system, I think it would make most sense if the effect given by a certain ratio of Master / Slave blocks began to experience diminishing returns at the half way point and if by the time the ratio was 1/1 the effect...
    15. C

      New Recipes a Step in the Right Direction. But... [Maths!]

      I still say that having an Element of randomness is fine and even benificial, but the entire system should not be Based on randomness.
    16. C

      New Recipes a Step in the Right Direction. But... [Maths!]

      With my system the majority of recipes would be decidedly average with the likelyhood of getting a good or bad recipe decreasing such that you might have only one in a thousand be a really good/bad one, but maybe 1/100 are pretty good. If we also adopt my idea of set recipes with flexible...
    17. C

      A change to the way that thrusters work.

      I say we have the speed limit act as a sort of \"speed of light\" which you can get closer and closer to but never reach. Such that the faster you go the slower you accelerate. Say the speed limit is 50km/s. By the time you reach 25km/s you are accelerating at half the rate, so it will take...
    18. C

      New Recipes a Step in the Right Direction. But... [Maths!]

      Well ofc some recipes will be good and some bed, but I have not yet met one person who likes not being able to plan at all. Say I set down on an ice world. I probably want to have a set of blocks that I Know I will be able to make without getting outside resources. The system of recipes as...
    19. C

      New Recipes a Step in the Right Direction. But... [Maths!]

      I see no reason to give up all of these recipes now that we have the nifty new recipe buying system. Plus, if we keep all the origanal recipies then we could have a machine that manufactures new recipes at say a speed of one per minute and you need to have 100X the average cost of said recipe.