Search results

    1. lio_oVo_oil

      Recognized ball joint?

      Seems to me as if you want something similar to the old docking method.
    2. lio_oVo_oil

      Systems, the Void, and clutter: More space in space, and more danger in the void.

      The frequency of pirate stations should be applied to the frequency of pirate ship spawns. OP is good.
    3. lio_oVo_oil

      Server option to disable planet mining

      Well, I figured, but I haven't really seen them as of late. I just thought that salvagers should do what their name implies, salvage, not mine. I do enjoy the thought of mining asteroids (a renewable resource that is also not terribly server resource intensive to mine) rather than mining a...
    4. lio_oVo_oil

      Server option to disable planet mining

      I'd like to expand upon this a little by saying that planets should have reason to be colonized (other than for being a faction home). Possibly something like an expensive core mining device to be placed on a faction'd planet that outputs some random ore (and shards) every 30 minutes or so, and...
    5. lio_oVo_oil

      A Bomber Weapon That Pierces Shields

      I like the thought of this, but rather than having a huge debuff (less damage per block added), you make it some kind of super weapon that has a DPS equivalent to the base cannon, but of course much higher alpha, long reload times, and extremely slow projectile speed, making it viable for titan...
    6. lio_oVo_oil

      Read by Schine Design mode for the upcoming shipyard update

      I don't enjoy the thought of me being forced to use shipyards (which I had thought would be primarily for repairs from a blueprint, and quick construction/deconstruction of ships) to build something that won't be murdered by hot dogs in space that have aligned themselves with the pirates. Also...
    7. lio_oVo_oil

      The Solar Threat

      I also noticed that the player takes damage even before the ship does
    8. lio_oVo_oil

      The Solar Threat

      As I was casually cruising past the seventy-first star on my galactic trip from spawn to home base, I noticed that I had jumped in too close to the star, and therefore suffered minor heat damage before swiftly jumping away in a secondary jump drive. This experience disturbed me a bit as my ship...
    9. lio_oVo_oil

      Valiant's Excessive and Insane Power Rework Ideas

      How about having factions be able to produce fuel at some rate that increases with an increased number of faction members? Have some sort of block that synthesizes fuel from the void, but distorts space to an extent, therefore making it only useful when only one synthesizer is present in each...
    10. lio_oVo_oil

      Remote Viewing

      I attempted to use spaces, but they were eaten.
    11. lio_oVo_oil

      Remote Viewing

      Since the release of the rail system update, many ideas of how this system and the logic blocks that came with may be used to their uppermost potential have arose. A few purposes have included elevators, escalators, automated hangars, and "joints". My proposal is anywhere between zero and two...
    12. lio_oVo_oil

      Ideas for StarMade's Future Updates, by CAPTAINZACH

      Heat Sinks: Aren't heat seeking, and lock-on missiles almost the same? In the real world, missiles are guided to a target, and when in a specified range, the lock becomes heat based instead of being laser based. It may be somewhat difficult to program, or possibly not. My proposed system look...
    13. lio_oVo_oil

      Ideas for StarMade's Future Updates, by CAPTAINZACH

      I'd like to see a more survival-ish setting for this game. Perhaps to go along with the space suit, a requirement of oxygen to maintain health? To not overly complicate things, I'd suggest some sort of air rift; maybe it'll be a block that you link your suit to so that you won't die in space? Of...
    14. lio_oVo_oil

      Thrust Mechanics Explained

      Movement uses power, therefore, movement is meant to use power. Well, it is a good laugh. Logically, the second statement makes sense. I put "whole point", though I meant part of one, to emphasize the fact that movement requires energy. Movement is... used to transfer some object(s) from one...
    15. lio_oVo_oil

      Thrust Mechanics Explained

      The whole point of movement is to use power...
    16. lio_oVo_oil

      Thrust Mechanics Explained

      Though thrust is always in the highest gear, you forget that you can tap the reverse thrust button (because I don't know if we all have it set to 's' or the down arrow key or some other config) to slow down your ship (if the server you're playing on doesn't have inertial dampening, or you're in...
    17. lio_oVo_oil

      Death cubes: Server side counter

      @Neon_42, do you realize that you made the mistake of stating that dimensions and volume are different?
    18. lio_oVo_oil

      Thrust Mechanics Explained

      Pretty sure that says that thrust will be increased as well. I don't think that large ships should have to suffer some unbearable 20-30 km/h when the max speed is set to 200. Although I have responded with contrast to this believe, larger ships SHOULD be penalized; who wants a titan going from...
    19. lio_oVo_oil

      Thrust Mechanics Explained

      Jump drives need to be reworked; they should be somewhat less... usable. I don't mean that they should be useless, but they should have more advantages when used with carriers, or say flagships than fighters/bombers. A possible way for accomplishing this would be making a base energy cost, or a...
    20. lio_oVo_oil

      Docking Clamps!

      Getting off topic... my bad.