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    1. Drumboy168

      Turret Tracking

      Okay, so bear with me on this one. I have a ship with multiple turrets on it. All turrets are powered and have sufficient mass enhancers on both the base and the ship proper. When I spawn in pirates, the turrets react and fire at the ships as you would expect. Here's the catch; the turrets...
    2. Drumboy168

      Ship Building Planning

      Hello, fellow shipwrights. I have a legitimate query as to the methods you as individuals use when constructing a ship. My question is largely as follows: when designing a new ship, do you calculate the power the individual systems will consume and design the ship accordingly, or do you just...
    3. Drumboy168

      Discussion on the Viability of Light Assault Craft

      General Info: One of my favorite things to do in Starmade is set up simulations in single player pitting AI ships against one another. I enjoy seeing which weapons systems are most effective per their size, and also generally knowing in what scenarios the ships I have created are useful. So...
    4. Drumboy168

      Hyperspace Concerns

      From what has been described thus far, hyperspace seems to be nigh unusable. So far, what we've been told is that it makes ships immobile, or at best very slow, and it can only be used at the inter-steller level. My point is that building ships that can't move at a level lower than systems is...
    5. Drumboy168

      Turret Docking Collective (Structure Panel)

      I like doing large scale fighter testing in singleplayer using admin commands. To do so, I usally sit in my capital and spawn ships in. Unfortunately, if I do so, my turrets blast whatever i spawned in apart. I go to the structure panel, open the turret docking collective, and click "deactivate...