A hexagonal frame station base. The frames are very close to perfect equilateral hexagons. The frame's sides are based on a 200m side length and the assembly is slightly longer than 1 kilometer. Check out the picture for other stats.
A perma-cloaker with a secondary reactor with long-range mobility. Basic weaponry. The two reactors are situated in the port and starboard enclosures for easy re-fitting.
Blaocks: 13,789
Mass: 1.8k
Dimensions: 63W x 17H x 52L
Power- 49k e/sec x 2
Reactor #1: Perma-Stealth + Failsafe
Reactor...
I have found this issue. But it is not exactly as you have described for me.
I have found that cloaking is possible, but it is not working as it should:
In order for cloaking to work I have to follow these steps-
1. Highlight the "cloaker" object in the ship's flight bar.
2. If it isn't...
Updated 27 January 2019 -
Engineering tables are an at-a-glance resource used when trying to estimate the resources needed to design something. These tables cross reference the data of interest for designing shield arrays of various sizes.
The shield radius requirements have been improved...
I agree that the current shields are an unnecessary pain. You pay dearly in terms of recharger blocks and power cost for relatively small increases in radius, and then the bulk of the "volume" gained is completely wasted. The current system makes a very narrow range of structure configurations...
So then are we finally looking at mechanics that model the economy of scale we see in real life systems? That larger power plants generate more power, more efficiently, than smaller ones in comparison to their relative size?
I understood that one corner-stone of the current system is to have a...
I read that a system can now be completely depleted of resources. Resources are crafted into blocks and blocks are eventually destroyed...
Does this mean that eventually all systems become denuded and a galaxy is then stripped? It is both an interesting idea and possibly a bane to long-term...
"BUMP"
I was just trying to copy and paste, and found out that the only way to do it under the current system is to double my work by adding scaffolding and then deleting it when I'm done. This might no be too bad, but there are situations in which that doesn't work... Why can't we control the...
I started playing SM in multiplayer again recently. And noticed that while jammers do indeed take you off player radar, they don't seem to make the slightest difference to ai pirates. If my little puddle jumper is within weapons range they shoot at it. Even when the ai is so far away it only...
A smart little pink cargo shuttle. Has partial anti-gravity for planetary operation. Moderate cargo space with room for two passengers. Don't forget to "sit" in the pilot chair ('T' key) before entering the core. High thrust to mass ratio. Low everything else.
Please rate this!
-edited Sitting...
I'm liking this update and the last one too. Good work Schine team!
The thrust inheritance is a welcome option! A couple years ago I really wanted to build a ship with separate thruster pods, and now it is possible.
Keep up the good work. ;)
Presence/position/orientation detection features will be on the mind of anyone wanting a competitive mechanical feature set. There is no doubt in my mind that the game will eventually have a very efficient option for this.
My interest isn't in arguing over it's value, but sharing ideas on how...
The idea is that it might be necessary to ensure an entity is facing a specific direction. I tried using trigger blocks on the main entity for this purpose. But docked entities don't activate the parent's trigger blocks. A little research turned up this post in the bug tracker...
My concept for a station that defies the inherent blockiness of the game and it's dependence on 90 degree angles. With an organic mushroom-like style and 3 radial arms spaced at 120 degrees. The shell is 3 million blocks and sprawls across 1245 x 1379 x 459 meters.
Many thanks to e4278 :cool...
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