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    1. Yetimania

      A Comprehensive Balance and Streamlining Overhaul

      Hey everyone! I'm just dropping in to give my two cents on what balance changes the game needs to thrive. I don't expect them to be implemented at this late stage, but maybe some ideas or points will inspire others in some way. You might remember me from the Manifesto that was deemed...
    2. Yetimania

      Armour Block Comparison

      Hey! This is a thread to talk about the pros and cons of the various hull types. I haven't played yet in the new hp-system, so I'm really interested in the experiences of those who have. But here's my initial findings based on looking at their stats: Hull: Mass: .05 Sys Hp: 5 Arm. Hp: 50 Block...
    3. Yetimania

      Slow Rails and Turrets?

      Hey! Like most of you, I've been playing around with the new rails and turrets, and I'm running into some problems. Any turret I build that's smaller than the tiniest point defence turret rotates extremely slowly when controlled by BOBBY, but at normal speed when controlled by a human. Does...
    4. Yetimania

      What blocks can interact with logic?

      Hey! This thread is pretty self-explanatory. Basically, I want to know what kinds of blocks logic blocks can interact with. Here's what I know so far: docking modules: input to undock craft. Output when craft docks/undocks. lights: input to turn on/off. No output. gravity modules: input to...
    5. Yetimania

      Brainstorm This My Two Cents on Turret AI

      There's been a lot of buzz lately about different ways turret AI should work, such as adding more types of selectable targets. While I was reading that thread, I thought about how I would like turret AI to function, and I came up with an idea that I think will please most people, and likely...
    6. Yetimania

      Game Start Strategies

      Hey, everybody! I'm a fairly experienced player, but I'm actually weirdly inexperienced at one thing--the early game. When I just started a new character on a server today, I realized I had no idea what to do. My early game strategy used to be founded on exploits that are no longer present...
    7. Yetimania

      Countering Death Cubes Elegantly

      So. There have been a lot of suggestions on this topic, but I don't think I've really agreed with any of them 100%. So I'm going to throw in my two cents, which you are free to agree with or disagree with as you will. The Problem: There are a few problems at work here that most people are aware...
    8. Yetimania

      Toxic Weapon Effect

      With the new super-secret feature to space stations with .175, anti-alien combat is now a thing. Combined with new features making first person shooting a little more interesting (rocket launchers, snipers, etc.), this means that, occasionally, there will be asymetrical battles between (very...
    9. Yetimania

      New Logic Block Functions (No new blocks!)

      I've already made a post with some suggestions for including weapon blocks in the logic system, but in the last few days I had another idea, which is perhaps less ambitious, but even more useful: Power reactor and capacitor blocks, as well as shield regenerator and capacitator blocks, should act...
    10. Yetimania

      Is SMedit still around?

      Hey, so I've decided to look into SMedit for the first time, but I can't seem to find one that works for any of the recent versions. Is it still a thing? If it's out of date, where can I find the most recent version? I might be able to design an older ship and make it work anyway. Thanks!
    11. Yetimania

      New Logic Block Connections

      The other night I had an idea (you know, one of those middle-of-the-night brainwaves) for a few new ways that StarMade blocks could be connected to expand the current, extremely useful logic block system. This would not require any new blocks. Idea One: Weapon Block Linkage: Right now, weapon...
    12. Yetimania

      Questions about the State of Missiles

      I've been away for a few months, and I have a few questions about the current state of things while I'm designing my ships. 1. Do fire-and-forget missiles (that is, the ones that auto-target enemies, not the ones that you manually lock onto) still target your allies/turrets/docked ships? I...
    13. Yetimania

      Why Buying Stations from a Catalogue is Critical

      I am of the opinion that one of the low-hanging fruits in StarMade's future development, the ability to add stations to a catalogue and buy them for money/blocks like ships, is absolutely required for the game to take the shape that virtually everybody wants it to, and will solve one of the...
    14. Yetimania

      Keep Orientation when using Gravity Blocks

      This is a minor suggestion that would have pretty significant gameplay/ease-of-life benefits. The title really says it all: when you use a gravity block, your camera angle shouldn't move (that is, your character might rotate about, but your face should be pointing in the same direction). This is...
    15. Yetimania

      No "Space Friction" When Accellerating

      So, we all know Starmade's "Space Friction" isn't realistic, but it's pretty much needed to avoid insanity-inducing difficulty when stopping. Further, it was pretty important considering the high thrust-weight-ratios spaceships could achieve. However, with the recent thrust nerf, ships now have...
    16. Yetimania

      Tactica Wombaticae: A Collection of Tactical Design Tips

      I've always been a munchkin at heart. Regardless of the game, I can't play long before I break out a calculator, spreadsheet, or pen-and-paper and start brainstorming ideas/number crunching optimal strategies. I've been doing that in Starmade lately, and I think I've come up with some pretty...
    17. Yetimania

      A Manifesto on the Relationship Between Fighters, Titans and AI

      I was halfway through a post on another thread about balance between big and small ships when I came to an interesting realization that might have been obvious to some of you, but wasn't to me, and that is the connection between use of fighters in battle and AI. There's a lot going on here, so...
    18. Yetimania

      Inconsistent Damage vs. Turrets/Docked [.09473] [!!Science!!]

      Hello! I've decided to do some !!science!! now that chain docking is enabled to see which turrets and docked ships can damage which other turrets and docked ships. Here are my results so far (Y means the entity on the left can damage the entity in the column, N means it cannot): S| T | D|...
    19. Yetimania

      Plexdoor bug [0.09473]

      The newest version of the game has a bug with plexdoors. They no longer open and close in groups; each press of 'r' only opens the plexdoor you are looking directly at. Tested both with doors placed before the update and newer ones. This happened on the ElwynEternity server...