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    1. Maxajax

      Powering/shielding docked entities: Test results about something undesirable(?)

      I am not so sure that I would bother with a logic-driven docked shield injector myself. And I say this as someone who was there when Antimatter cannons were the only weapon system, and Shields and Armor did not exist. I have always embraced new additions to the game with enthusiasm. Even for me...
    2. Maxajax

      Introduction thread!

      Hello folks. I am Maxajax, and I started playing Starmade in February of 2012. I led a faction that hunted down people who bashed new players. I also designed high-performance/low-cost turrets, drones and docked power reactors, the blueprints of which I would then give to newbies so they could...
    3. Maxajax

      Powering/shielding docked entities: Test results about something undesirable(?)

      The thing with docked entities is considered undesirable, for reasons I will get to below. As someone who was there when the Deep Magic was written, docked reactors were never an exploit. They were a functional facet of the game, and I for one always shared my blueprint with new players to help...
    4. Maxajax

      Red Shift (#1 On the official list!) - NO LONGER ACTIVE!!

      Sorry for necroing this thread yet again, but after reading this shit I didn't really have much of a choice. Starmade was even more nightmarish to host than it was to play. The only thing that kept people going was the raw promise that the game had, and dedicated admins like Koderz and Pepper...
    5. Maxajax

      An apology to Schema

      Dear Schema, I have been playing Starmade since before shield blocks existed. During that time this game has seen a lot of changes. Changes that I have not always welcomed with open arms. This is mainly because (from an outside perspective) it always seemed like you were out of touch with the...
    6. Maxajax

      StarMade v0.199.214 Auxiliary Power, Better Graphics, Better Textures, and Bugfixes

      Guess you weren't listening when I explained that the power supply beam has a cooldown, even with 100% cannon support. You can do two things with that. Either you go with an alternating double-beam system, or you use a single beam with 100% cannon support. You make that consume about 3 mil...
    7. Maxajax

      StarMade v0.199.214 Auxiliary Power, Better Graphics, Better Textures, and Bugfixes

      By the way, Zackey, have you still got the exact calculations of how much our respective generators did? Gave calculating it a try but I only remembered the general numbers. Before unloaded combat becomes a thing, Starmade has to be able to load a sector with a station and a fleet in it...
    8. Maxajax

      StarMade v0.199.214 Auxiliary Power, Better Graphics, Better Textures, and Bugfixes

      Aye, that is why I am bolting here, as a 21x 21y 21z cube of Auxiliary Power is much more likely to get lag-torped than a 1x 1y 1z ship core.
    9. Maxajax

      StarMade v0.199.214 Auxiliary Power, Better Graphics, Better Textures, and Bugfixes

      To be honest even with how wonky torpedoes are, you could still consider a torpedo bypassing the armour and wrecking the auxiliary Power thingies to be a pro if you are a fan of laggy torpedoes. In fairness, it probably is a pro if you don' t feel sorry for the guy on the receiving end. In...
    10. Maxajax

      StarMade v0.199.214 Auxiliary Power, Better Graphics, Better Textures, and Bugfixes

      I appreciate that you have stepped forward to give us this post. It has been very informative. I do however wish to make a few comments on it. - 1: Your statement regarding small ships: According to your theory, the smaller a ship is, the less system blocks it has and the more armour it has...
    11. Maxajax

      StarMade v0.199.214 Auxiliary Power, Better Graphics, Better Textures, and Bugfixes

      You should see what a beam-beam-overdrive system does. I've got really tiny ones that'll still pen 82 system blocks deep once the armour goes out.
    12. Maxajax

      StarMade v0.199.214 Auxiliary Power, Better Graphics, Better Textures, and Bugfixes

      - 1: For the pistol thing, you'd have to ask Blob, who pulled it off. - 2: Fair enough. - 3: Wasn't the entire challenge of the game to min-max a ship whilst still making it look slick, followed by having it curbstomp ships that are ten times bigger than itself? And what you say is true. The...
    13. Maxajax

      StarMade v0.199.214 Auxiliary Power, Better Graphics, Better Textures, and Bugfixes

      I'm glad you agree that a bit of complexity is good. I too loved the new weapon system. Back in the day, you just had 100 by 100 by 100 AMC turrets that killed things 72 sectors away before the person getting hit could respond. It's just that I know what the average AI fleet of Davids is capable...
    14. Maxajax

      StarMade v0.199.214 Auxiliary Power, Better Graphics, Better Textures, and Bugfixes

      Interesting, since I've killed 4.7 million block ships with 3x 3y 7z torpedoes that somehow managed to explode next to their shipcore in older versions of the game, and that was at the center of mass. It passed through well over 70 blocks to get there. Regardless, if a warhead torpedo...
    15. Maxajax

      StarMade v0.199.214 Auxiliary Power, Better Graphics, Better Textures, and Bugfixes

      We might as well. It'd be funny in a sarcastic sort of way.
    16. Maxajax

      StarMade v0.199.214 Auxiliary Power, Better Graphics, Better Textures, and Bugfixes

      As I said, you don't armour your reactor, because if a little bit of server lag comes up, enemy warhead torpedoes will detonate inside of your ship's system blocks instead of exploding when impacting the exterior hull plating. The logical answer is to keep these things hella far away from...
    17. Maxajax

      StarMade v0.199.214 Auxiliary Power, Better Graphics, Better Textures, and Bugfixes

      I could live with this. from a roleplay perspective the exploding stuff is pretty metal, but it should never be so prevalent that a single hit causes a game-over. Part of that is in the hands of the engineer, but the base explosive power shouldn't be too punishing to the new guys.
    18. Maxajax

      StarMade v0.199.214 Auxiliary Power, Better Graphics, Better Textures, and Bugfixes

      Already did, but that was written off as giganticism.
    19. Maxajax

      StarMade v0.199.214 Auxiliary Power, Better Graphics, Better Textures, and Bugfixes

      A fair amount of said challenge got patched out today, for all it's downsides, using em properly was challenging. We're all still on a level playing field, so that is good at least. As I said, I've avoided using docked reactors as much as possible since I knew this day would come. I only...
    20. Maxajax

      StarMade v0.199.214 Auxiliary Power, Better Graphics, Better Textures, and Bugfixes

      It ought to be tweaked. For starters the exploding problem could be fixed. I could teach a guy how to make a power axis tree or design a docked reactor in a day. I agree that this is easier, by a long shot, and causes less lag, but it is essentially a glorified warhead block.