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      StarMade Ship Systems 2.0

      Minecraft was great because redstone was an option but not a necessity or focus. Engineer enhanced the game, but was not the focus. For Starmade: Who is the target audience? How many of them will climb this ship-building learning curve? Is Starmade a game of designing ship circuits, or a game of...
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      StarMade Surprise Update

      I have a quick suggestion/request relating to your planet-side features like trees and mountains and hills. Will you be making them 'smoothed' with angle blocks, or is everything going to be made of cubes? I'm thinking of the planets that have spiraling purple tentacle-like growths, and...
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      Brainstorm This Crew: Stations, bonuses, specialties, experience & expense.

      I didn't read the entire thread, so forgive me if these questions have been asked: 1) Are crew bonuses a +X% of ship capacity, or a static +X regardless of ship modules? Here are some scenarios: Small Ship, 1 wepon computer and 1 weapon module, deals 10 dps Large ship, 1 weapon computer and...
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      Power System Overhaul - Questions (with graphics)

      1) I want to make sure I understood everything in the original post correctly. 2) I want to draw up some mock ship templates and see what the proposed system would function like 3) I want to attempt to min-max and break the system to see whether Doom-Cubes will persist (they were specifically...
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      Brainstorm This Transdimensional Gateway Mechanic

      The discussion has already addressed this concern. The idea is that there is a limit on how much material can move through a portal per hour. This limit is determined by the server config on the destination gate. You can have a Titan in Server A, but the config on Server B says no ships over...
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      Read by Council Another Titan/Fighter Balance Thread

      I think it's funny that you and I never seem to agree on anything. : ) No, it isn't explosion effect. I think that I might not be describing clearly what I am visualizing. So I made visuals. High chance, long chain: High chance, short chain: Low chance, long chain: The major difference...
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      Read by Council Another Titan/Fighter Balance Thread

      kiraen , that thread isn't quite the same. They were suggesting that computers alone be the weak point, and that the destruction of one block have a larger impact upon structure HP than another block. I'm suggesting something a bit more complicated. The entire system becomes the weak point...
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      Read by Council Another Titan/Fighter Balance Thread

      Here is another idea for big/little ship balance. What if electronic modules (computers, weapons, thrusters, and effect modules) exploded when destroyed? Think about how you design your ships. Game mechanics encourage larger clusters of connected modules. Now imagine that one of the modules is...
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      Brainstorm This Adding some excitement to combat - Small Ships - DOT Weapons - Hacking and more!

      Here is another idea for big/little ship balance. What if electronic modules exploded when destroyed? Think about how you design your ships. Game mechanics encourage larger clusters of connected modules. Now imagine that one of the modules is hit by blaster fire and has a 50% chance of...
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      Brainstorm This Transdimensional Gateway Mechanic

      So I'm moving between Server A and Server B, and bringing my ship costs X. Server B, my destination, is what determines the cost and that's where I pay it. So how do I get that money? Before I can bring my ship and pay X cost, I have to move to server B with an empty inventory (free transfer)...
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      Brainstorm This Retrofit Stations

      Couldn't the OP be accomplished with modular designs? I've used modular construction on ships before. You build a station with docking ports. Then you build a "mess hall" ship and dock it to the station. Then you build a "barracks" ship and dock it to the station. Then you build a "docking...
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      Planned Give planets more of a meaning

      There is a planned astronaut overhaul and also a flora/fauna system and an NPC system. I don't remember reading anything specifically about starting planet side and working towards space, but planets are going to be made more interesting in the future.
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      Recognized Fleet Maintenance (Repair and Resupply)

      I don't know exactly how the code works, but I'd assume that the OP suggestion of shipyard repair could be done with minimal changes to code. The shipyards read blueprints and make a list of all blocks and locations in a ship and place them one at a time, removing them from the list as they go...
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      Read by Council Bank Vaults

      I've made a few arguments in favor of a physical block currency in this thread: Read by Council - Remove low credit cap Basically, I agree with everything in the OP. Plus, block-based currency gets around the limit on variable sizes and the hard-coded limit on currency stacks (2.14 billion at...
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      Planned Fleet Formations

      Also, would it be possible to have sub-fleets? Let's say I have 2 fleets shaped like ">" wedges and one fleet shaped like a "--" line, is there a way I could make a fleet of my three fleets shaped like "<-->"? The mother fleet orients the capital ships, and then the sub-fleets organize around...
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      Read by Council Remove low credit cap

      I was talking about a player-owned shop. If a faction has a single shop served and stocked by 10 members and used by other players in the server, the stock of credits in that shop can grow quickly. It's an unlikely event, but a possibility (near spawn to accommodate newb traffic).
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      Recognized Orphan Wormholes Please

      It's the great balancing act. An infinitely large universe with huge galaxies needs a convenient travel system or it becomes boring to get through. A convenient travel system makes the infinitely large universe seem much smaller, and thus boring or trivial. But kudos to hiding player built warp...
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      Read by Council Remove low credit cap

      Megacrafter127 , H4ppyg0rri11a I think there are a couple of other things to consider in this. Servers make custom config files to appeal to their users, some give out free credits, star with more credits for new players, have increased pirate drops, etc. Vote rewards on some of the more popular...
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      Recognized Orphan Wormholes Please

      Should the connection show after you fly through the wormhole? I think so. Can there be a device/block that allows you to circumvent or minimize that danger? I'd like one (huzzah for specialized explorer ships). Off topic:
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      Read by Council Remove low credit cap

      I disagree. I think that changing the variable type is the band-aid and the block suggestion is the only means of attaining a "no-limit currency." Here are some justifications. First, credits are currently only an object that can be dropped into space. I don't think they physically drop on...