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    1. Lancake

      Bug Shield Bypass with Beams

      We fixed several issues about weapon damage bypassing shields: T2849 (private task) T3048 This particular case could still happen although it should have been covered by the fix as well, I'll check it out.
    2. Lancake

      StarMade v0.201.126 - Weapon Update

      Chart looks like this: Formula: Missile HP = 1 HP + (Missile Damage ^ 0.5) * 10
    3. Lancake

      StarMade v0.201.126 - Weapon Update

      That could be because the blocks are rotated differently when they were placed back then. There's some issue causing non-rotateable blocks to still be placed with a different rotation. This is not an issue for blocks with the same texture on all sides (like all the armor blocks) but their normal...
    4. Lancake

      Perma cloaking impossible now? (2.5% over the chamber limit?)

      Correct, but most likely you're slightly over that amount as it only displays up till 100%. At first it showed the true value, but that led to some confusion where people didn't realize 100% is the max amount you can use. The colour grading on the bar was added after we capped it to 100%, so...
    5. Lancake

      Returning player feedback on power 2.0

      Jump drive, scanner and stealth drive do depend on your mass still though, their energy cost is not the same for a small or large ship. You will still run into more power problems related to those parts if you make the ship much heavier than it has to be. The cost for chambers is fixed, that is...
    6. Lancake

      Protip: To prevent accidentally removing logic or used rails place a filled chest nearby

      That is true. I'm wondering if there's a good way of handling many different potential mistakes without straight up interrupting your removal actions. I definitely don't want it to get in the way of everything you do. I remove in-use rails plenty of times on purpose for example, as it's a quick...
    7. Lancake

      Perma cloaking impossible now? (2.5% over the chamber limit?)

      It appears that the Stealth Cloaker effect group does not have the jammer effect anymore. That change either got lost in a merge somewhere, or I never committed it to begin with. The jammer and cloaker chambers are supposed to be exclusive too. So that's 2 missing changes in the effect config...
    8. Lancake

      Protip: To prevent accidentally removing logic or used rails place a filled chest nearby

      It might be possible to extend this safety check to rails (that are in-use by logic), but I think it gets more in the way than to be useful. Same could be said by adding it to in-use logic blocks, must be a frustrating experience to confirm removals every time you work on it. I suppose some...
    9. Lancake

      Returning player feedback on power 2.0

      Perhaps it's only a matter of perspective. In theory you have indeed a set amount of reactor space and regeneration for any ship, and that would also be the most power you could get out of it. Doing that though, should leave you in either a costly, non efficient situation, or one where many of...
    10. Lancake

      Shield Help

      You'll have to use 2 or more shield groups to cover your entire ship. Their balance is made that eventually, with a big enough ship, shields will need to be spread out over multiple groups to have full coverage. This makes parts of the ship less protected but for a ship that size, you should...
    11. Lancake

      My Thoughts on the New SM

      Could you provide a few example groups that you think should be stable yet aren't, and vice versa? I've been changing the config values to get a more forgiving scale, based on some of the feedback posted in a discord group. I've only received a few examples to work with and other players may...
    12. Lancake

      PSA Power V2 and Stations.

      We're looking into it. I can partially reproduce it, but not with the exact same steps to reproduce as mentioned in the OP. Seems the 1 RHP / 1 RHP does not get flagged properly when you put down an old power block again. The reboot menu for it does not respond either. Only way to prevent...
    13. Lancake

      Bug Pre-Release v0.200.251 - HP Triggers(Reactors) missing

      Could you zip up your world0 (./StarMade/server-database/world0) and send that over? I think this issue is only triggered for specific entities with rails. Can't reproduce it myself but whatever is in the default spawn sector of that world should cause it. I'm obviously missing something, a...
    14. Lancake

      Bug Pre-Release v0.200.251 - HP Triggers(Reactors) missing

      Those files are correct yeah. The files get parsed once and it's a really simple method to do. Maybe it's using another config file, which is still from a release version. There was a log line added that may help with finding out what's happening here. Could you upload your logstarmade.0.log...
    15. Lancake

      Bug Pre-Release v0.200.251 - HP Triggers(Reactors) missing

      A runtime exception like that would happen if your blockBehaviorConfig of the server or client is incomplete. Can you upload the blockBehaviorConfig.xml of the installations you've used? There can be one located in the root ./StarMade folder, and there should also be one in the...
    16. Lancake

      Chambers using fixed % sucks

      Is using chamber capacity taking away your power regeneration? It should not do that, the % RC used for a chamber is only used to activate a chamber, it does not require additional power or takes away from that. Some chambers can change the consumption of something, but it's not related to your...
    17. Lancake

      May we have a dev blog please?

      The current dev build is feature complete and appears to be stable too (have yet to encounter crashes in the last 2/3 days). We've encountered some concerning issues regarding the ability to keep old power and new power ships working at the same time, so once we get those sorted out, we should...
    18. Lancake

      May we have a dev blog please?

      The next news post will be about the pre-release. An actual dev blog will most likely be after the power 2.0 release news post, depends on how much spare time can be devoted to it as the pre-release period is quite time consuming. That dev blog should be one of the bigger ones though, with...
    19. Lancake

      And here I thought you would give away a copy of SW Battlefront 2 if Systems 2.0 was out before...

      And here I thought you would give away a copy of SW Battlefront 2 if Systems 2.0 was out before Christmas :(
    20. Lancake

      General Questions and Help With Dev Build

      There's no tutorial videos yet, as they'll be built out in a pre-release state after getting player feedback, and they'll definitely help a lot. However, anything we can make more intuitive is definitely a good thing so perhaps we can figure something out here. 2) Conduits need to physically...