Search results

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      Simultaneous AI Simulations Value

      I'd like to get some opinions/advice about this, the server.cfg setting for "Simultaneous AI Simulations" ... Mine is currently set to 256, and players complain about a lack of pirates spawning. I got to thinking if I have 15 players logged in, and they're running turrets on their ships, plus...
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      Starmote Upgrade + Server/Player Catalog Enhancement

      A couple of things here. First, I think it's a great time to have a second look at the Starmote admin tool. Now that Admins are truly OP in-game (long time coming), with /god and /invisible, plus catalog permissions overrides, the only real improvement that needs to be made on the Admin side...
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      Identical named characters possibly crashing server

      I was having an issue all day today on my server. Everyone could log in just fine, but when I (the admin) tried to, my client would hang, and my server would start sending "server doesn't answer" messages to everyone else until the server became unresponsive. I fixed the problem, and the...
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      JOIN STARJITA!

      So after a ton of attempts to fix our issues, including updating to the most recent dev build, rolling back, restoring backups, deleting entire sectors, and meticulously searching for corrupt entities in every corner of the galaxy to no avail, I was forced to wipe the server. So sorry to anyone...
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      JOIN STARJITA!

      Due to recent issues we\'ve been having with the latest official update, I\'ve updated the server to the hotfix. You\'ll need to update your client to log in, just dump the contents of this zip into your StarMade folder, and you\'re good to go...
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      0.09398 - Crash Every 20 Minutes

      i can\'t lose my player\'s data or the map, what do i need to save?
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      0.09398 - Crash Every 20 Minutes

      i can\'t lose the map or the player data. I really need to find the source of this error.
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      0.09398 - Crash Every 20 Minutes

      Hey, since the update, my server has been booting everyone every 20 minutes like clockwork, and I have no idea what to do about it. Here's an exerpt from the log, but I have no idea what any of it means or what I should be looking for. Also getting a lot of corrupt sector messages in game...
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      Mod flag

      The Admin tools in Starmade are awesome, but if an Admin wants to bring on help to keep his community under control and eforce rules without giving them access to the more OP commands, there is no option yet. I'd love to see a Mod flag/list similar to the current Admin flag/list which allows...
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      Confinement Block - More than just a Jail!

      This is an idea for a new block, called a Confinement Block. It would appear visually to function like a Docking Module, with a box extending off one side to indicate it's range of effectiveness. Although, unlike a Docking Module, it's bounds would be set by variables entered into the block...
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      LISA AI

      Concept for a new AI module, the Logistics Intuitive Support Assistant (LISA) Module. This AI module would be responsibe for auto-targeting and controlling Astro-Technician and Powersupply beams on fixed platforms or in Logistic vessels. This module would enable the creation of automated...
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      To come before the controvercy

      I\'m not a professional, but I\'ll volunteer as PR. :P
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      Make Sector Sizes Adjustable, and Larger by Default

      First let me say how shocked and befuddled I was when I watched that video some guy made trying to reach the speed of light in Starmade, in which he explained that "sectors sizes are based on how long it takes you to pass through them. So at these speeds, I'm creating sectors that span entire...
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      Custom Stations

      I hope someone can figure this out, or better yet, Schema will help us do it.
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      Custom Stations

      So I think EVERYONE can agree that the "default" pirate station's turrets are a bit ... well ... useless. Worst case scenario, a player approaches in a teeny ship and takes some damage before realizing he needs to go and upgrade his ship a teensy bit (which is still a gnat compared to most...
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      Planet Improvement Suggestions + Gas & Liquids & Specialized Salvager Beams + Block Integrity

      I\'ve long forgotten the specifics of our differences Laz, it\'s too bad we can\'t just delete all of our comments. I think we have somewhat of a similar interest when it comes to diversification here, but we diverge when it comes to how we go about accessing those new options. You said...
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      Make Home Bases Less Immune - Let docked items be destroyable

      Forgive me for not reading the comment log. This faction protection is an Admin setting, and should stay that way. You should approach your admin about this option or find a more hardcore server that turns this kind of protection off. More options for what is and isn\'t protected for Factions...
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      Save Error Tracking and Response

      For those of you who don't know what "Save Error" I'm referring to, please see my bug report and explanation here. It seems to me that when this error appears, there is a length of milliseconds from the moment the server autosaves that it appears. If I'm viewing the log via the Starmote admin...
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      Admin Power!

      So, in the last few upates there have been quite a few commands to address some of the issues I addressed in my original post, so I added a 4th point (which really just emphasizes the first), saying that commands don\'t make the Admin player OP, they just make them a player who can use commands...
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      Some AI Config Elboration, Please

      A few awesome additions to the AI and their blueprint settings would include: The ability to turn off Trader Guild response when players fire upon a shop. On my server, I have The spawn area shop protected, as well as the sectors around it, and when certain kids of players feel like logging...