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    1. 3

      Unify Scanning and Stealth systems

      I have read many threads about changing radar and cloak to be "better". Some suggest merging the two, while others suggest providing bonuses on stealth activation/deactivation in certain scenarios. Neither of these options address scanners. In order to find a good solution all three must be...
    2. 3

      Unified power draw

      After experimenting with using auxiliary power to augment the stealth capabilities of ships (i.e. increasing the overall amount of other system blocks that can be stealthed by cloak/jam) it became increasingly obvious that not all power sinks (things that use power) use power the same way. My...
    3. 3

      Personal weapon new feature

      I believe that a small feature to the personal weapon be implemented to supplement the abilities of boarding parties on larger ships. This feature would allow personal weapons to completely or almost completely bypass shields when firing on the ship core (and only the ship core) if the mass of...
    4. 3

      Shield Update (Client) Failure

      Subject kind of says it all. If the source of damage is located in another sector the shields of your ship do not register hits or damage client-side. However the damage is registered serverside meaning that you only know you are being shot at when your ship starts losing blocks. When that...