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      Bug missiles not damaging target

      How many different missiles are firing at once? If it is a very large array then yes it is probably just lag and then my only suggestion would be to seperate the arrays by attaching half of them to a different cpu. That way you can fire one salvo then the other 1.5 seconds later and continue...
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      Beam Damage/Sec

      I did state in the op that the problem is how the weapon screen is calculating the third stat it lists. I am aware that the dps is not actually 20 per block, it just reads like it is. The reason I think this is a problem is also stated in the op. Players will incorrectly assume that beams are...
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      Bug missiles not damaging target

      Are you using any effects on your missiles? So of them take away all block damage. If not then no idea other than maybe just lag is causing the issue.
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      Current Weapon Balancing

      What follows is my personal opinion of weapon balancing based on the stats the config tells me. I have not yet done any in game shooting though I have placed all the types of weapon combinations and checked their stats. Thank you for reading and please post any comments you may have but keep in...
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      Beam Damage/Sec

      The dps per block is supposed to be 5 for every weapon type. In function I believe this is true (though i have not actually been able to test it the math works out according to the block behavior config). The problem is that on the beam weapon screen there are 3 lines. The first is Damage/tick...
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      Thrust multiplier way, WAY, WAAAAAYYYY off.

      Pre-patch its max speed was 7-8kph that I know for sure (I do not know its exact thrust). Post patch it has 330k thrust. When I put the thrust I made a line through the center up to where the gun starts and extended it in both axis. I did this just for symytries sake not expecting any...
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      HT-Faltex (14.6m DPS turret)

      I am currently working on a much larger turret that because of the current state of the game will have significantly less dps but will still be powerful and damn hard to kill. It will have an estimated 28mil shields and that is on the low end of the estimation.
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      Game-breaking ships

      But it is of the aformentioned server breaking variety. In theory it would not have to be though. Have a turret with a ridiculous range. The turret would fire on unknown enemies, then you fire in that general direction. I have not yet finished the turrets on my ship, but I will likely never...
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      Has someone ever made SSV Normandy SR-2

      First sorry for the necrobump but I would like to point out that is impossible to make Normandy with to scale exterior and interior. This is because both were made by seperate teams at bioware and they do not coicide in dimensions (interior is to big).
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      Pvp ships.

      For fighting perhaps. But I and many others have made plenty of ships that could easily blow that out of the water.
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      [Mothership] Project Dervish - WIP

      Dimension wise it is bigger than my ship but my ship way outclasses this in mass. Especially if you include turret mass. This also means my ships stats are better. However this ship easily outclasses mine in the way of looks.
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      SC2 Hyperion, Full scale, Combat (almost) ready.

      Just saying. On a ship nearly twice the mass you are going for the stats are as follows: 3.2 billion power with 39 million e/sec 850k mass with 900k thrust 23 million shields room for a large number of small turrets and 2 turrets that are bigger than the ship itself. The stats you are...
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      Pvp ships.

      Because they are made to be shot at not because they are made to shoot.
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      Pvp ships.

      And you want 50k mass? Try at least 300k mass if not more. My current largest is nearly 800k mass with room for 2 turrets the same length and height but twice as wide and a number of smaller turrets. This is a wip. The large turrets have yet to be designed and the game will likely not be able to...
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      Most ships with any effective pattern of guns are now ruined

      As I have previosly stated that my ship now consumes an estimated 120 mil power per shot. It currently has 540 mil power with 9.2 mil regen. Not stated above is my guns fire a few time per second. Even if I double both those power numbers my ship would only sustain fire for about 10 second (if...
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      Most ships with any effective pattern of guns are now ruined

      They are a mix of range and penetration(shotgun). But now they are utterly useless. As I have stated they now consume way to much power to be able viably alter my ships power to sustain fire and if I connected some of them to reduce power consumption they would never pierce good shields. As I...
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      Most ships with any effective pattern of guns are now ruined

      I agree that amc\'s required a nerf. But wat I don\'t agree with is nerfing them to the ground. Like the example I brought up in my previous post. What could kill that ship? In its current state fights will be far to prolonged if not infinite (neither party would be able to break the shields on...
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      Most ships with any effective pattern of guns are now ruined

      But to the people saying add more regen I say to you that I have a ship that has 540 mil power with 9.2 mil regen. My ships guns used to be able to fire constantly and now cost 120 mil per shot. As a side thought shields are now way to op. For instance if you made a ship with 20 mil shields...
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      Buffing power tanks, and limited gens

      power is not enough to get even a single shot off with a capital ships guns. Tanks are very much useful.
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      So are pirates only able to spawn small ships?

      I have had 2 damocles spawn. (I forgot to unceck enemy usable after downloading it)