Never played it as much as you guys (I always had 2-3 games that I switched often), but for me it was before the "new" textures, when planets were still oreos. There was a healthy community and the game was easy for the kid I was.
I'm not saying the game's worse now, in fact it's way better, but...
First, it would be P4.0 since the actual power if often referred as P3.0 (since stab distance and stab beam deletion iirc).
If you made this proposal during P2.0 shitstorm time (the first iteration) then I'd be all for it.
But now (actual P3.0) with a system which don't force you to place stabs...
Yes please, that's annoyingly old and always the same garbage over and over. Not that anti-P2.0 are haters, they do have good arguments. But it's depressing to see the same "P2.0 killed it for me" or "I won't play until new power system" than years ago.
I mean wake up guys, there's no chance the...
From what I understood the old universe won't be compatible.
It would be a smaller galaxy, flattened a bit like in Stellaris map and with zones of interest.
The actual sector system will be masked and solar systems might be different than now, with more planets and contents.
But Universe Update...
And that was because of this reason I said it should be tied to sensors / system owner... Because the line between fair (and needed) tracking ability and easy grief is thin.
And please stop this "SnOwflAKe" bs, not every incentive to nerf easy grief is to play like in farming simulator. Because...
Wrong.
You can't do a thing to Home Bases. Not even with your outdated warhead torpedoes or any other weapon.
What about other bases ? You'll ask. Then I'll answer that except in RP servers and for some really big factions in other servers, there's not that much vulnerable bases. Because there's...
THAT is a relevant fuel idea ! You're not stuck into a repetitive process (like eating in Unturned, which is... too often) but there's still a relevant incentive to do so (to have mobile ships).
Not what I said. And yes, it may be more interesting in the future to play this game if you have to get complementary ships instead of a bunch of one-man-one-ship factions. Interaction incentives and all that stuff that seem to disappear of the arguments when not needed.
Well if you're not a...
If your titan is too slow then let's add some more effect to the thrusters. But fighters need to be faster to be useful (nobody would like titan vs titan only) so they would be faster by some way. Problem solved ! Oh wait... your titan's still slower than fighters so you'll continue whining...
Again this is logical. While I understand it can be frustrating when the update comes out, it's actually a good thing to put some logical gameplay limits. You shouldn't be able to ship millions of blocks without any major drawback. If this game kept its "one ship to do everything" direction, it...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.