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    1. ThiagoTGM

      Brainstorm This Controllable & Grouped Turrets

      If implemented correctly, this would make a lot of sense. Turrets have been needing a better targeting system for a long time, and the possibility of being able to take control of turrets when main weapons are not an option would probably make piloting bigger ships a lot more fun. I mean...
    2. ThiagoTGM

      Interacting w/ turrets using Logic

      Today I was building some interior turrets that go on the ceiling of a hallway/room, and now that we have all that rail goodness I was planning to make them retract into the ceiling (being then covered/hidden) when a button was pushed. In a sense it works, but then I realized a small problem...
    3. ThiagoTGM

      [WIP] [Titan/Calbiri] My First Capital Ship - StarCraft BattleCruiser (+ some other ships)

      Just before I can keep on with the building, I had build a new turret to replace the railgun one (it doens\'t work anymore because of the way docking space is calculated). Length: 106m Width: 29m Height: 26m Mass: 2,675.9 Thrust: 0.0 Power: 712,713.6 (621,859.7 e/sec) Shields: 308,788.0...
    4. ThiagoTGM

      [WIP] [Titan/Calbiri] My First Capital Ship - StarCraft BattleCruiser (+ some other ships)

      Well, after nearly half an year without touching this thing, it\'s probably time to come back. Hopefully I won\'t get into another month-long hiatus. I guess by this point there are plenty more interesting ships out in the forums, but since I\'ve already started, it won\'t hurt to post all the...
    5. ThiagoTGM

      New Years News

      This new weapon system sounds like the most freaking amazing thing in the world. I\'m going to have a lot of fun toying with these combinations, and it\'s definetively going to add a whole new layer of strategy to ship building and fightning. I can\'t help but worry about how space management...
    6. ThiagoTGM

      HT-Faltex (14.6m DPS turret)

      Managed to connect the AMCs to the computer already?
    7. ThiagoTGM

      HT-Faltex (14.6m DPS turret)

      If your home base has a f**king huge reactor.
    8. ThiagoTGM

      HT-Faltex (14.6m DPS turret)

      What\'s left?
    9. ThiagoTGM

      HT-Faltex (14.6m DPS turret)

      I don\'t think you are aware of what happens when 2 big objects get close in this game. I was the one that managed to dock his other turret on the ship (wich was way smaller than this turret BTW), and while normally I can run the game fine, getting those two things 30 blocks away from eachother...
    10. ThiagoTGM

      HT-Faltex (14.6m DPS turret)

      Keyword: LAAAAAAG
    11. ThiagoTGM

      How Massive Can Ships/Stations Be?

      The upcoming update, for example, seems that may help a lot on that part. And Furb, wasn\'t there an extra problem with ships that gone beyond a chunk\'s boundaries? I vaguely remember Nerds having some problem like this on his station (that I forgot the name) a while back.
    12. ThiagoTGM

      How Massive Can Ships/Stations Be?

      I can\'t say for sure because I\'ve never seen it myself, but people who did told me (if my memory serves right) that if a ship occupy several chunks at once, problems with position handling or loading or something like that mould make the game lag like hell/crash/something like that. Or it...
    13. ThiagoTGM

      How Massive Can Ships/Stations Be?

      As far as I\'m aware there is no actual hard cap, but I\'ve heard that bigger ships/stations can have problems with chunk boundaries and massive amounts of lag (even on strong computers). Especially chunk boundaries.
    14. ThiagoTGM

      HT-Faltex (14.6m DPS turret)

      How many shots per second does it fire, and what is the power consumption per shot?
    15. ThiagoTGM

      HT-Faltex (14.6m DPS turret)

      Careful with that Structure panel. Aparently it says the energy consumption per shot, not per second, so it can change things quite a lot if your cannons shoot fast. I had a cannon on my ship that used to have 2-something million DPS (now it is less after the AMC nerf), and while it consumed...
    16. ThiagoTGM

      StarMade dev news #3

      So much awesomeness is coming. I can\'t wait for the next build to be released! Tank you for working so hard in this game, Schema!! :D
    17. ThiagoTGM

      StarMade Prebuild 0.09439: weapon balance

      This seems to be a great change! Too big scatterguns usually cause laaaaaag But just help me here a sec. I didn\'t had time to try the prebuilds lately, so I\'m kind of lost on how the weapons are working right now. I just need 2 basic aswers: 1) AMCs got a firing speed nerf when in big...
    18. ThiagoTGM

      StarMade Prebuild 0.09439: weapon balance

      Oh wait my bad
    19. ThiagoTGM

      StarMade Prebuild 0.09439: weapon balance

      Wouldn\'t it be (10+numberOfGroups*1) ?
    20. ThiagoTGM

      DMSCS - Unofficial Modular Ship Classification System [NEW]

      Good work on this, man! The CIC code is really useful as an universal classificator. The naming system creates some pretty weird names tough, but not too much of a deal.