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    1. ThiagoTGM

      [WIP] [Titan/Calbiri] My First Capital Ship - StarCraft BattleCruiser (+ some other ships)

      A bit of help wouldn\'t be bad to be honest, but it would take some work to get it out of Sandbox into a server, and sincerely, I spend more time looking at this thing trying to decide how I\'m going to build stuff than actually buiding. However, I do plan to make another version of it on a...
    2. ThiagoTGM

      Transport system for space stations

      That is a really good idea! Looks nice!
    3. ThiagoTGM

      What Exactly Does Upgraded Account Do?

      Will continue to be free while in alpha.
    4. ThiagoTGM

      Anybody kill a capital in a fighter yet?

      I\'m not sure if the guy was stupid because he kept shooting at the planetary guns. If he zoomed out, he would he you was in a much smaller ship. And considering how slow those things turn, it\'s probably more worthy to try and shoot what he can shoot instead of turning to try and hit you, what...
    5. ThiagoTGM

      SC2 Hyperion Battlecruiser

      Seems like it will be a pretty scary ship to go against :P
    6. ThiagoTGM

      SC2 Hyperion Battlecruiser

      Any stat prediction, just for curiosity?
    7. ThiagoTGM

      [Mothership] Project Dervish - WIP

      I do understand about the efficiency, I just don\'t know what happens after 1mil nor what is considered a \"normal\" generator. I see what you did with the web-like system, that\'s a really good idea!
    8. ThiagoTGM

      Project Asari WIP **IMAGE HEAVY** (ON HOLD)

      Nice ship, I really like how this is going and want to see how it will end! Use black for the outside, usually it gives a cool look, maybe brown (more like copper) in someplaces. Good work, anyway! Btw, could you give us a few stats just to have a better idea of the magnitude of the whole thing?
    9. ThiagoTGM

      [TITAN] Deus Nocturn

      I wouldn\'t say it\'s impractical. Yes, they are hard to maneuver, but they\'re here to be tough, not fast. As for other ships, it\'s hard not to see something that big. And personally I think the obnoxiously big guys deserve some classification, but as they say, \"to each their own.\" Still...
    10. ThiagoTGM

      [Mothership] Project Dervish - WIP

      I\'m still a bit of a newbie when it comes to this, so I don\'t understand exactly what you mean (I\'m not familiar with many kinds if reactors, so I don\'t know what a \'normal one\' is. And I can\'t see much from the image). Would a quick explanation be too much of a trouble? And forgive my...
    11. ThiagoTGM

      cannons should change next

      I may be wrong, but the way AM works isn\'t that an AM particle and a normal one in contact simply make eachother disappear?
    12. ThiagoTGM

      cannons should change next

      Not exactly. Usually the \"invulnerability\" of ship only lasted until it faced an adversary of the same size or a group of smaller ones that have a combined power big enough. Now giving the shields of a big ship a ridiculously long time before regening and at the same time cutting their...
    13. ThiagoTGM

      cannons should change next

      Well, then you take out resource gathering (never considered outside interference), but building, what is 80% of the work, is still there. As for buying it on the server, yes, you\'re somewhat right, even tough you had the work of building it anyway. Maybe add an increase in the price based on...
    14. ThiagoTGM

      cannons should change next

      Actually, you are pretty much supposed to get wrecked if you take on a bigger ship. If you can\'t damage the other ship, you have two options: get a bigger ship yourself or bring friends with you. A capital ship is designed to handle the damage from another capital ship or a group of bombers...
    15. ThiagoTGM

      [Mothership] Project Dervish - WIP

      Now I\'m more amazed than ever. But I need to ask, how are you building your reactors (what kind of design are you using)?
    16. ThiagoTGM

      cannons should change next

      I\'m not sure if doing this would help. If you give bigger cannons an AOE and slower fire, you would be creating a missile that hits instantly (therefore easy to hit, opposit to actual missiles). And the checkerboard pattern, that currently gives an kind of AOE to cannons, would pottentialy...
    17. ThiagoTGM

      StarMade 0.09378: Fixes, shield balance & new admin tools

      Okay, I get the objective with this rebalancing. It\'s supposed to make the gap between the shields of small and big ships a bit smaller. That is usually a good idea, but in this context, there is a problem with it: those two classes of ships aren\'t supposed to be balanced in any way. If I...
    18. ThiagoTGM

      SC2 Hyperion Battlecruiser

      This looks pretty nice so far, the size of it makes me almost ashamed of the smaller one I\'m building
    19. ThiagoTGM

      StarMade 0.09378: Fixes, shield balance & new admin tools

      What is the exact calculation for the shield recover?
    20. ThiagoTGM

      The UNSC Remembrance-class frigate

      Too big = lots of guns = overpower = enemies begone Who wouldn\'t want to fly one of those?