Looks like your website doesn\'t like my Bahama7 very much! Bits and pieces left over from symmetry mistakes and old versions. Everyone else\'s look fine.... Very cool though. Give it a little turret compatibility and my Vespa-Destroyer will look awesome!
By the way, your Thors Hammer is...
because I didn\'t want to hijack the other thread. However, I\'m not entirely sure this is it anymore... but the same sort of thing happened to me when I was building a planet defense turret a while ago.
From what I saw, the AI in turrets set to target \'Any\' that have activated(signed)...
Aryl, your method crashes my game.
Edit: Herp, I dumb. I forgot to leave the .0.0.0 on the end of the file name. Works like a charm when I use ENTITY_SHIP_(ship name).0.0.0.smd2
I think I\'d rather play on my local server and roll back to 0.09375, where this bug isn\'t an issue, until it is properly patched. Not willing to just say f**k it and deal with a game breaking bug.
Your description in post #4 is enough information for schema to replicate the events himself. I...
I\'ve been getting this bug for a while now. I get random beacon lights showing up around new ships that I\'ve built, even though I haven\'t placed a single plexbeacon block anywhere on it.
I had a few problems with docking as well with this update. Someone else in my local server was reporting that the position of my ship was well over into the next sector while I appeared to be in the correct position on my screen. To them I appeared to be far away just messing with the hangar...
Anyone else having a problem with turrets not showing up correctly with this update? Turrets do not spawn on pirate/trading guild ships, and the diamond target reticles for the turrets on my ships disappear seconds after logging in to my single player game. The turrets show up correctly after I...
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