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    1. IronDusk33

      Scale Star Brightness and Size

      A simple rendering suggestion; change the apparent size and brightness of stars depend on the size of systems and sectors, so that they are equivalently the same size as the map-painting stars at system edges. This would aim to smooth out system transitions when the sector sizes are small, so...
    2. IronDusk33

      Blueprint Block Group Options

      The idea behind this is, instead of having a set color of hull for each block, and set weapon blocks, and set effect blocks, set up changeable block groups. So, say you make a ship, where you use excusively two different colors of hull/armor on a ship. In the blueprint you can set those blocks...
    3. IronDusk33

      Recognized Wormholes from "Interstellar"

      Quick suggestion, change the wormholes so they look like the wormhole from the movie "Insterstellar". Cus I think it would look more interesting than the current look.
    4. IronDusk33

      Choose Additional Shapes (Wedges, etc) Similarly to Slabs

      Simple suggestion: Get rid of all of the Wedge, Tetra, Hepta, and Corner block items, and simply add another slider in advanced build mode to determine what you want to place, similarly to how slabs are placed. This would make sorting MUCH easier as you now only need to sort the base "Cube"...
    5. IronDusk33

      Planned Debris Fields

      Just a quick suggestion to add to universe generation; Debris Fields. Simply, a sector full of derelict ships, and/or parts of ships, that would behave like asteroids. They would spawn mostly in asteroid belts, and rarely elsewhere. Also, with the new fauna update coming up, this could be a...
    6. IronDusk33

      Universe Completely to Scale; Computer Requirements

      So, I'm curious what computer specs would be required to run a StarMade with completely realistic universe settings. I've done some calculations, and the following settings should make StarMade completely to scale: SECTOR_SIZE = 2,000,000,000 (2 billion km) The orbit of Eris in the Kuiper belt...
    7. IronDusk33

      Improved Shipyard Build "Animation"

      The current ship yard building animation is simply blocks are added seemingly at random until the ship is complete, which doesn't look that great, especially with larger ships. So, I think it could be improved massively by having the different kinds of blocks come in at different intervals...
    8. IronDusk33

      Core Beam and Docking Beam Activated by Logic

      Very quick suggestion, have the ship core activation beam, and the rail docker docking beam be activated by logic. The docking beam seems self explanatory as to why it would be useful, as for the ship core beam, having an activation beam activated by logic could allow a lot of new, complex...
    9. IronDusk33

      In Game Prompt to Have Your Graphics Card Run Java

      Simple idea, have an in-game prompt to tell players they can massively increase their fps by setting their graphics card to run java instead of having integrated graphics running it.
    10. IronDusk33

      Display Modules Display Different Text Based On Logic

      Simple idea, have different text display on display modules depending on connected logic blocks. Here's an example: Here's what you could type into a display module "Current Ship Status: [log>0]Ok[/log]WE'RE ALL GONNA DIE" If one or more switches were connected to the display module, and at...
    11. IronDusk33

      Partially Randomly Generated Dungeons

      So, I feel one thing that is missing in Starmade is a reason to explore. You can visit each planet type and station type once, and then you've literally seen all there is to explore. Additionally, there is no real reason to get out of your ship to explore. So, I feel we need some more randomly...