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    1. JRL101

      RIP Wiki ;-;7

      Amazing to know you guys are right ontop of the whole thing ^ u^ Any sign of someone messing with the servers? Yea i noticed its started just before the wiki went down. It might have been a hostile take over. Its defiantly obvious. Marked all the ones i could see, but there's bound to be some...
    2. JRL101

      Breaking the e/sec soft-cap

      Thanking you kindly. ^ u^
    3. JRL101

      Breaking the e/sec soft-cap

      Can anyone link me a schematic for a dock-able reactor? or information on the logic setup and what is needs to be worth while? No-one seems to have pictures/video on this thing. All i know is i need a clock. power supply beams, and power. I dont even mind if its a 1mil reactor. just need to...
    4. JRL101

      Skin Template

      In most programs i use PNG24 with the option/tickbox for transparency is common, So i can confirm its using PNG32. I 'm just in the habit of saying PNG 24 when i know the tickbox adds 8 bits for transparency. I actually figured out that the transparency in Starmade requires it to be a 10%+...
    5. JRL101

      Skin Template

      I know this thread might be dead.. but in that folder, there's 4 other files, three different res red bordered "Tile" and something called "64 Sheet" which is an image with a 16 x 16 grid of squares in red and blue. My question is, what do they do? Whoopse skipped a bit Also with the helmet...
    6. JRL101

      Read by Council Fixing ideas for the Pickup Point

      Mine worked the first time i did it on the end, then it refused to dock again. I tried everything, then after "Clearing docking coordinates" it refused to remember them again. If thats true, it should work. but it isnt. I can dock most things, with a pickup point on the top side of a basic...
    7. JRL101

      Read by Council Fixing ideas for the Pickup Point

      Thats how i've been trying to use the blue "pick up points" but apparently thats wrong. It's meant to go ontop of the end rail/pickup rail, see Crusade's post higher up.
    8. JRL101

      Read by Council Fixing ideas for the Pickup Point

      :O ... what... thats not how i thought they worked. I thought it was just another rail. This is most helpful thankyou! I've been putting it on the end. EDIT: the orientation of the pickup point, does it effect it in any way? (because you can chage its orientation in advanced and that seems...
    9. JRL101

      Read by Council Fixing ideas for the Pickup Point

      I've been trying to get this to work for ages now, and i have a few solutions. (1) I tried to switch out the pickup point for a "Shootout Rail" but for some reason it wouldn't let me. Later i found out its button functionality was to turn it on and off.. not practical, i would prefer that...
    10. JRL101

      Recognized by Council Building & Logic Editing

      Madman198237 Thats exactly what i mean, the filter would be awesome if it included things like "logic" "Weapons" categories but being able to do logic and weapons together would improve editing of systems. OR you could have it inverted, where the selected types/list of blocks are intangible...
    11. JRL101

      Recognized by Council Building & Logic Editing

      -Confusion- This would be a UI implementation. Not sure how a programmable block would solve this, you'd still have to hook it up to things that are not logic.
    12. JRL101

      Recognized by Council Building & Logic Editing

      When i've compacted my logic into a ship, and this problem comes with most smaller ships, when i have to spread the logic through the gaps i can find. I find editing the logic, after i have installed it, to be quite confusing and hard to manage. Now here's my suggestion: An Advanced Build...
    13. JRL101

      Bug http://files.star-made.org/ -[not found.]-

      So i start up starmade (still no news feed fix) and it tells me "UnknownHostException: http://files.star-made.org/" So i go to the site, and no news or complaints, I try and download the game incase the loader has been changed/updated. Nope. Nothing there, page/file doesn't exist. Huh okay. It...
    14. JRL101

      Implimenting the DAVE skin and its light layer.

      Woa i didnt know that was even there.
    15. JRL101

      Implimenting the DAVE skin and its light layer.

      Weird was fine until i tried to make a custom skin. now when the game plays its asks to turn the sound off. -EDIT- Turned the sound off and its working now.
    16. JRL101

      AI(Bobby) Enhancements [Ships & Turrets]

      I think the easiest way to do that, would be to have the core store the information about the last docking unit it was docked with, and just have it navigate back to it after a set time of idle. But to launch the ai ships, they would either have to do it automatically, or your core would have...
    17. JRL101

      make a command ship AI.

      You\'re talking about linking AI togeather? By maybe giving them a \"Follow\" command. Maybe just a button in their UI and attaches them to your current target. Or using the \"V\" linking system.
    18. JRL101

      Implimenting the DAVE skin and its light layer.

      As you might have seen, a new update involves a new skin, This skin is DAVE. Dave has a "lighting" layer. This lighting layer is a basic black and white value image. From what i already know the skin has to nbe named after the player, but that then makes te lighting layer confusing, because...
    19. JRL101

      New skin for the next updates :P

      I can figure out how to apply the EM layer in the skin folder. what do the files have to be named?
    20. JRL101

      Source of lag identified

      Thought: You probally already covered this, but would it have not finished unloading the data from the sector, then continues to unload the data when returning, starting a loop causing it to cache and un-cashe at the same time?