Implimenting the DAVE skin and its light layer.

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    As you might have seen, a new update involves a new skin, This skin is DAVE.

    Dave has a "lighting" layer. This lighting layer is a basic black and white value image.

    From what i already know the skin has to nbe named after the player, but that then makes te lighting layer confusing, because you obviously can't have two layers named the same.

    I'm not after editing the core files, just the custom skin. So my question is;

    Is there a special/specific name the file has to be?

    -EDIT-

    Under "Modding" on the startup menu, select "custom skin" and find the files releated to each part. Save As what ever you like, Should be automatically loaded if you have the correct file format.

    PNG

    Example files can be found in \StarMade\data\SkinningResources

    The folder includes template layouts and shading overlays.
     

    Crimson-Artist

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    in the launcher theres an option in the modding tab to create a custom skin

    with that you can sumbit 4 files.

    1 for the main suit ,1 for its glow layer, 1 for your helmet, and 1 for the helmets glow layer

    thats at least all i could figure out
     
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    Though in the game files I think the light layer has a suffix of _em, so you might want skin.png and skin_em.png.
     
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    Weird was fine until i tried to make a custom skin. now when the game plays its asks to turn the sound off.

    -EDIT-

    Turned the sound off and its working now.