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    1. J_MASTER

      Modular ships

      I stopped working on it - I think because I got stuck on how to fit corners in. I have an idea as to how to make it happen now but it seemed that the basic function of how shields/armor on docked entities works changes too frequently to dedicate myself to finishing the design. That being said...
    2. J_MASTER

      Modular Auto-Assembly Ships?

      Well the issue now is the 5-second delay between docking and undocking. This means you cannot transfer an entity while in combat/flying around (collisions would go wacky). I'm sure this delay exists to keep your docked ship from re-docking to the same port, but I could see an update to this...
    3. J_MASTER

      controlling multiple rails

      Most simple solution I see would be attaching wireless logic to each entity in the chain. Each corresponding wireless logic block on the parent entity can then activate them all at once, or in sequence. The control you get over the child entities is pretty neat with the use of wireless, because...
    4. J_MASTER

      Modular Auto-Assembly Ships?

      This has been my biggest concern, though it shouldn't be too bad small scale. Also, still haven't had the time to test logic bypassing the 5-second undocking/redocking timer. I could swear it was a thing happening with one of my builds, so I'll try to mess around with that first. The...
    5. J_MASTER

      Modular Auto-Assembly Ships?

      Was thinking about how a nearly completely modular ship could be made. Visual example: Many cube modules of varying specializations such as armor, shields, or weapons, could be programmed to move into a certain configuration chosen by a user that draws a schematic of what goes where. These...
    6. J_MASTER

      Modular ships

      I've been testing some auto-replacing armor, fun stuff, just need to have a few base systems of different scales with modules for each scale. Also, having things flush is a bitch. prototype:
    7. J_MASTER

      Is there any reason to build small ships?

      Small ships vs Big ships has always been a problem from what I've seen. It's not so important to fix now because the creation of larger ships is partially due to there being no "end game" other than salvaging materials and building stations/ships. In the future once more gameplay elements have...
    8. J_MASTER

      I'd like to request a damage flowchart.

      I haven't played in awhile, I've started to play a little this past week and I've been spending hours scouring the wiki, watching tutorials, and building test ships and targets, and it's all starting to mix together. I now realize that while I'm trying to armor my ship, each armor block now...
    9. J_MASTER

      StarMade 0.174 Crafting Update

      I haven't touched crafting since I started playing Starmade ages ago. But I love the multistack system. Regarding the suggestion of allowing multiple stacks, like for power to stack with power, etc. I believe it may be beneficial to simply upon dragging an item onto another to have the options...
    10. J_MASTER

      Python Interpreter!

      I'm an aspiring game designer and as you know, that requires programming. Occasionally it's difficult to motivate yourself to work on some new idea, or to keep the gears turning when trying to learn things completely alien to you in a new language or whatnot. Minecraft has a mod called...
    11. J_MASTER

      Challenging creativity!

      To build this. http://www.youtube.com/watch?v=1dZveoBfiww
    12. J_MASTER

      The Magnus

      I like everything about this ship.
    13. J_MASTER

      ARSTOTZKAN FEDERATION

      WHAT HAVE I GOTTEN MYSELF INTO?
    14. J_MASTER

      Ship Repair Additions

      It's a bit of a hassle to repair big ships that have taken damage. It would be nice to have a default hangar to go to (or just the shop) to repair a certain % of the ships damages from how it's state is in the catalog that it's saved in. (which means you would have to save the ship in order for...