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    1. ResonKinetic

      Bug "critical error" on spawn -RESOLVED-

      Whenever I try to spawn (as in hitting the spawn button that greets you when the game finishes loading) in a singleplayer or online server, I receive a "critical error" window with the message "GLException: GL_INVALID_OPERATION" pretty lame but the crazy thing is when i hit "retry" over and...
    2. ResonKinetic

      Blueprints Shouldn't Require Every Block

      It's wildly inconvenient to be unable to build a ship because you're missing some components. There should be an option to build a ship without all of the required materials. Has anyone suggested this yet? It seems like a large oversight in the implementation of blueprints requiring blocks.
    3. ResonKinetic

      "Balance changes" causing problems with effects

      From what I'm seeing, some code was goofed up. I have a ship that takes up one million power with the main cannons without effects. With effects, the power used was around four or five million. Now, after the new update, it takes WAY more power to have effects. In an attempt to compensate, I...
    4. ResonKinetic

      round planets will never work lol nvm

      EDIT: -snip- holy shit this idea doesn't work either nevermind
    5. ResonKinetic

      Custom Species Epiphany

      So basically I was thinking about how in the future we might be able to create our own species/race to play as or encounter as a mob in StarMade and it made me think about how we could be made using voxels like ships are made. But then I figured "what if our species/pets/mobs were made in an...
    6. ResonKinetic

      No one has suggested flashlights?

      I was just playing StarMade and bitching to myself about how it was impossible to see inside my ship and space station without spamming light blocks everywhere (lighting is still broken as fuck; i heard there were going to be some updates on that IIRC). So I asked myself, "Huh, I wonder if...
    7. ResonKinetic

      More Subtle GUI

      As of right now, the GUI and reticle/crosshair are large, obnoxious, and unpleasant. I don't know if this is on the list of things to fix, but it is important. It is cumbersome to interact with instances from far away with the current size of the GUI and server/system notifications are spammy...
    8. ResonKinetic

      Dark Days Ahead if Things Aren't Set Straight

      I'm noticing a gap growing between the developers, their representatives/site managers, and the people (customers). We haven't hit the bottom of the barrel just yet, but the outcome of this path we're going on is all too real. To remind you of what happens when interaction between developers...
    9. ResonKinetic

      Bug Excessive Debris Crashes All Game Processes

      I wanted to test my firepower, so I started shooting at asteroids. After a bunch of the debris particles built up from the destroyed blocks, the entire game crashed without warning and without any error message. I checked the task manager and absolutely no process was left running related to to...
    10. ResonKinetic

      Best way to place power reactors after update?

      What with the recent updates, I'm not longer sure of the best/most efficient method of generating power. tell me how
    11. ResonKinetic

      Player Movement Acceleration (and camera position)

      Player movement as of right now is very jumpy. You press WASD and your player zaps off in whatever direction at maximum speed. I propose that player movement work like ship movement, but with a higher deceleration rate. This would provide a more natural feel to walking and/or running (hopefully...