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    1. Bkwrm

      Turn ship systems into [modules] instead of [# of blocks] - fighting giganticism

      True, fair enough. I had no idea block size was hard coded in, I assumed as long as its size evenly matched the dimensions of an equivalent number of blocks it would be fine.
    2. Bkwrm

      Turn ship systems into [modules] instead of [# of blocks] - fighting giganticism

      Dunno, I'll be the first to admit it was a poorly thought out suggestion. Honestly, with the game at the stage it is I wasn't expecting anything to change really. Not saying the current system isn't doable, I just like the idea of having ships designed like ships with power reactors and shield...
    3. Bkwrm

      Turn ship systems into [modules] instead of [# of blocks] - fighting giganticism

      Fair enough, that's what I usually do actually. Last server I played on I just made a giant squid thingy and traveled around vising other players bases. I thought this would help a lot. It is much easier to build a singular Power Reactor that is than placed in the ship instead of winding...
    4. Bkwrm

      Turn ship systems into [modules] instead of [# of blocks] - fighting giganticism

      You misunderstand. large ships can simply jam in what they need while while still being able to have interiors or sacrifice design. I'm not just talking about fighting them because MORE POWER, but space required for parts. I'd love to be able to build small/mid size ones that aren't just about...
    5. Bkwrm

      Turn ship systems into [modules] instead of [# of blocks] - fighting giganticism

      I realize this won't go anywhere, but just thought I'd throw it out there as food for thought. Last I played (admittedly like 6 months ago) most ship systems are defined by the number of blocks you use to create them. Some of them have shaping requirements as well. Basically it's almost...
    6. Bkwrm

      Read by Council Resource gathering suggestion, also gives bases another purpose

      Yeah, pretty much there's a lot of ways you could go with this type concept. I just thought I'd throw out there an alternative method than the typical "physically mine blocks to get resources" method most of these type games use. Maybe as a more advanced faction tech method with the...
    7. Bkwrm

      Read by Council Resource gathering suggestion, also gives bases another purpose

      Posted this in someones thread the other day and thought I'd stick it in the actual suggestions forum since the more I think about it the more I rather like it. Basically turn the salvage block and computer into an resource extractor. Think similar to an RTS game like Supreme Commander. It...
    8. Bkwrm

      Why power reactor module formula is not something like the power capacitor formula ?

      Dunno, on one hand I don't mind the current system. It's doable. However it is rather hard to explain to a newbie without pictures and it does limit a lot of ship designs. It's also hell on designers that like making full interiors which is my main complaint really. I don't enjoy making...
    9. Bkwrm

      Salvage beams are boring

      Personally I don't see how actual drills would be that different from salvage beams in the end, it would just be a visual change. You would see weird arrays of tons of drills being pushed into a planet instead, big whoop. Life (players) finds a way. I do agree that salvage beams is rather...
    10. Bkwrm

      Question new Roadmap

      It's all good I understand how dev works and am not screaming NOW or anything, just am glad that the team is keeping other content in mind. Just lately I find I'm falling into my The Sims habits. Spend ages in build mode but when it comes time to actually play and do stuff I'm twiddling my...
    11. Bkwrm

      Question new Roadmap

      I'll just ask this here since it's kind of related to OP, but is there any love for single player on that vague roadmap? Preferably to do with AI factions or other AI ship controls in there? Just right now there's not a lot to do other than ship building. Something building off of existing...
    12. Bkwrm

      Starmade is boring

      I feel the same as OP. Some more NPC ship controls would be immensely helpful as well. Not extremely intricate ingame menus, even server settings would be enough to help tide us over. Allowing things like: -Giving NPC factions control of specific galaxies to protect and police. -Creating more...
    13. Bkwrm

      Gigantism - Why build better when you can build bigger

      This is actually one of the things driving me away from multiplayer. I don't mind a few epic capital ships, but most fights boil down to whoever has the bigger ship wins (assuming they're both relatively competent designers). They just have more space inside their ship to pack in ungodly...
    14. Bkwrm

      The Rail show off thread!

      Does it actually work on a planets surface? I tried making my squid ship tentacles writhe around listlessly but if another tentacle or any other object interrupted ones movement than a return pulse gets missed and one tentacle starts a chain reaction locking up all the other tentacles into a...
    15. Bkwrm

      Usefull rails/logic creations

      Wait, is it possible to confuse missles, I thought once they locked they locked - even swarmers. Like would a Hunt for Red October style killing your ship with your own torpedo/missile scenario be possible? Or do you mean you would fire them pre-fight as more targets for missles to go after...
    16. Bkwrm

      Hiding ship core spam in the new update.

      I would have no problem with this either. I just know my experimenting sector is a minefield of ship cores.
    17. Bkwrm

      Hiding ship core spam in the new update.

      With the upcoming build we will be seeing our navigation screens getting cluttered with giant amounts of ship parts. You will be seeing many ships with names like DoorLeft1 and ElevatorA. And since they are considered individual ships they cannot be filtered without removing all ships...
    18. Bkwrm

      Cool things that could be made with rails

      Anyone know if we are supposed to send bug reports through the normal system for the dev build or just wait til it is released? Rotating modules get stuck if their rotation path is blocked by another entity. They just keep trying to carry out that last command. :/
    19. Bkwrm

      Cool things that could be made with rails

      I really am liking this update. Makes me completely rethink how I build ships and so many unique designs can be made. This was something I threw together just while learning how to use em last night.
    20. Bkwrm

      Cool things that could be made with rails

      Thanks you pointed me the right direction. As embarrassing as it is to say, I had jumped in too far and didn't know about placing a single slave rail directly next to a button which then sets the direction of that buttons non attached slaves.