so it might be a packet mermory size issue that the server dosn\'t send big enoth packets for the kind of scale size requrements starmade needs for smooth gameplay.
hmmm thats very intersenting appently incressing the server.cfg option seting value on this:
SOCKET_BUFFER_SIZE = value of packet size
so it much higher then the cleints socket buffer might be a good way to reduce lag and increase fps server side
the recomended size of the packets the server...
I have discoved were most of the lag is coming from. aparently some were in the settings.cfg file theres an opton that you can disable to reduce lag.
1.to reduce lag open the settings.cfg file with a text editor
2. look for this: G_CULLING_ACTIVE = true
3 Change it to : G_CULLING_ACTIVE =...
Ureakca! I found something that Kills lag by 50%! Now why would you even have a Grathics Culling option on by default. Culling is a cpu hog. but Culling grathics is not needed if you have a draw destnce limit and segement draw limit that\'s just dobble diping for more lag then needed just to...
appently you can turn off the lag making puple seleted blocks that show when you setect a block that controls other block by changing G_DRAW_SELECTED_BLOCK_WOBBLE from true to false incresing fps on building ships but it makes it harder to keep track of whats conneted and whats not connected...
and big ships make lots of lag when they colide pushing the server over the edge and everything stops its both the guioverlay combied with big ship colshions that kills servers
the gui overlay causes the clent to go slower then nomal. this causes the server to slow down as more clents join becuse most of the clenits can\'t process the data packets from the server and the clent forces the server to wait for the clent to send it\'s own packets but this makes alot of...
P.S the gui overlay turns back on after every update makeing it look like the sabuilty update is brokin when it\'s just the gui overlay cuseing the all the lag
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