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      Server stability still a mess after build 0.09376

      so it might be a packet mermory size issue that the server dosn\'t send big enoth packets for the kind of scale size requrements starmade needs for smooth gameplay.
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      Server stability still a mess after build 0.09376

      hmmm thats very intersenting appently incressing the server.cfg option seting value on this: SOCKET_BUFFER_SIZE = value of packet size so it much higher then the cleints socket buffer might be a good way to reduce lag and increase fps server side the recomended size of the packets the server...
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      Server stability still a mess after build 0.09376

      let\'s see if cranking up the clent socet buffer setting and my server.cfg sokect buffer settings do any thing
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      Server stability still a mess after build 0.09376

      But it might be a fluke thorgh.
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      Server stability still a mess after build 0.09376

      It might be only useful on low end computers or would only increase fps on singleplayer, im wondering.
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      Server stability still a mess after build 0.09376

      DracoNB were you on a server or playing on single player?
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      How To reduce lag

      I have discoved were most of the lag is coming from. aparently some were in the settings.cfg file theres an opton that you can disable to reduce lag. 1.to reduce lag open the settings.cfg file with a text editor 2. look for this: G_CULLING_ACTIVE = true 3 Change it to : G_CULLING_ACTIVE =...
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      Server stability still a mess after build 0.09376

      Thats all i\'m going to expemament on for today!
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      Server stability still a mess after build 0.09376

      Ureakca! I found something that Kills lag by 50%! Now why would you even have a Grathics Culling option on by default. Culling is a cpu hog. but Culling grathics is not needed if you have a draw destnce limit and segement draw limit that\'s just dobble diping for more lag then needed just to...
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      Server stability still a mess after build 0.09376

      I FOUND A LAG MAKER!!! Apentlay turning G_DEBUG_DRAW_LINES from true to false Makes your clent run much faster with no sideefcts
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      Server stability still a mess after build 0.09376

      turning G_SHADERS_ACTIVE to false is bad mojo becuse no shaders brakes the game compleately
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      Server stability still a mess after build 0.09376

      appently you can turn off the lag making puple seleted blocks that show when you setect a block that controls other block by changing G_DRAW_SELECTED_BLOCK_WOBBLE from true to false incresing fps on building ships but it makes it harder to keep track of whats conneted and whats not connected...
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      Server stability still a mess after build 0.09376

      One thing to NOT do is set G_DRAW_NO_OVERLAYS to true becuse it turns the Gui hud Off completly
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      Server stability still a mess after build 0.09376

      not all of them are on. most are off or on by deflut. i\'m going to poke around to see if i can reduce lag and incrase performace
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      Server stability still a mess after build 0.09376

      i\'m going to poke it and see what debug options were causing the problems when off or on
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      Server stability still a mess after build 0.09376

      theres a file called setting.cfg that you can edit with a text program to turn some hidden debug options on or off.
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      Server stability still a mess after build 0.09376

      and big ships make lots of lag when they colide pushing the server over the edge and everything stops its both the guioverlay combied with big ship colshions that kills servers
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      Server stability still a mess after build 0.09376

      the gui overlay causes the clent to go slower then nomal. this causes the server to slow down as more clents join becuse most of the clenits can\'t process the data packets from the server and the clent forces the server to wait for the clent to send it\'s own packets but this makes alot of...
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      Server stability still a mess after build 0.09376

      P.S the gui overlay turns back on after every update makeing it look like the sabuilty update is brokin when it\'s just the gui overlay cuseing the all the lag