Search results for query: economy

    1. DeepspaceMechanic

      Doc Industries Shipyard

      ...slabs to get more internal volume, and small buttons or invisible rails used externally. The circuit below exemplifies wasteful component economy. It's meant to change the direction of a rail on a docked entity. It contains a wireless receiver which turns itself off, through a...
    2. Tomino_sama

      Block Shop Mk6 1.0

      Created by Plusnine, Prime & Sandbag For Selling filled Blueprints & meta items on servers~ Compact design for easy decoration~ The Block Shop Mk6 has a single function. It stores an item for sale, then delivers that item on payment being put into the chest below the display. The Display shows...
    3. Tomino_sama

      Duckets 1.3

      Duckets Mod Written by Yelby Version 1.0 is working on Singleplayer until we can add the correct mod ID. Version 1.2 has the correct version for use on servers The Duckets mod allows players to compress Metal Grills into the Ducket Block. Duckets can be used as currency, trading ships and meta...
    4. Tsnonak

      Ideas for reviving the multiplayer community

      ...or maybe better said: simply not working to its full potential. As a reference point I would like to call the X-series to the witness stand! Economy simulation 1.0... this is serious stuff, it is also "realtime" game-breaking stuff ^^... IMO... StarMade doesn't need realtime trade (we got...
    5. Celotown777

      VUS RC-- "Prospekt"-class -- Resource Collector GEN1

      ...capable Perseverance-class, s ship inspired by it’s predecessor. A proof of the durability and reliability of the ship that saved us from the economy. Service History: First deployed as the first in the fleet support & logistics formation plan, the Prospekt was quickly mass produced and sold...
    6. Zoolimar

      The Quickfire Initiative: Rebalancing StarMade.

      Wrong. With your suggested change shields do not get damaged if you use enough of them. Which means in the long run they are much more effective than armour by your own metric. Making armour good enough to compete with these shields is non-viable due to 1 block being the limiting building unit...
    7. DrTarDIS

      The Quickfire Initiative: Rebalancing StarMade.

      And you are not accounting for economy, the word I used before. if a blob of shields costs more than an entire layer of armor few will use 2 blobs of sheild. With shields covering a logarythmic bubble area it quite easy to balance the resource cost of either the surface or entire volume of that...
    8. Dr. Whammy

      The Quickfire Initiative: Rebalancing StarMade.

      Agreed. You balance shields the same way you balance any other system; by making it a counter to a certain weapon type and making other weapons serve as a counter to it. In weapons 2.0, Shields were easily countered by adding the Ion effect to your weapons. In weapons 3.0, we have an EM...
    9. DrTarDIS

      The Quickfire Initiative: Rebalancing StarMade.

      ...represents around 3-5 hours of EFFICIENT mining/resource-collection. A similar Grind-bloat problem that starmade has suffered from with the economy being so...unbalanced. Imagine playing counter-strike, but to be allowed to spawn into a round first you must spend 2 hours on a bullet-press and...
    10. EricBlank

      Trade and Economy idea

      ...with what the devs plan to do with populations and new universe generation with more distinct resource sectors that will help to drive this economy, eg. factories/trade stations for a particular category popping up where the necessary resources are most abundant per galaxy generation. Npc...
    11. crazyf22raptor

      Trade and Economy idea

      Trade and Economy idea (warning this is quite dense and covers quite a few aspects of the game so try and read it all so you don’t get confused) OK so, we all know that universe 2 is the next big thing for starmade changing hopefully several issues and rebuilding how the galaxy is navigated...
    12. Scypio

      The Quickfire Initiative: Rebalancing StarMade.

      ...of the similar classes to get interesting fights. This is duable the same way in qf or in vanilla. We didn't changed anything related to the economy. The universe update is there for that. Now this is terribly inefficient in term of time invested and the ship you'll get out of it. In theory...
    13. MacThule

      Distributed Monetization

      ...could go a long ways towards that. Not only that but I've seen the way funding can dovetail with player-generated content in a data-driven economy. Just looking for a way to kill some birds with as few stones as possible. JinM Fair enough. We good - I just... have my reasons for my...
    14. MacThule

      Distributed Monetization

      ...proper commercial release if there were opportunities for profit. Not to mention Schine itself would be earning a percentage of that entire economy! Passive income is awesome, non? Anyway... Starmade still has the potential to be very relevant, so it occurs that a built-in sales &...
    15. Scypio

      The Quickfire Initiative: Rebalancing StarMade.

      There is no point to look at that before we, at least, know how will be implemented the universe update.
    16. DrTarDIS

      What have you done... (power system wtf)

      ...honestly prefer to chop that cancer out and paste-back-in the old "create block blueprint from 5000 raw blocks" system to give a manufacturer economy a basis again. Would probably be nice to community-fork away from the main build after chopping out things that are cancerous to gameplay...
    17. DrTarDIS

      The Quickfire Initiative: Rebalancing StarMade.

      ...a side note... Crafting needs that same kinda TLC that the combat systems are getting. The game can't survive on just weapons hit scan, the economy needs to be looked at carefully too. Build-time-per-block (optimized or hand crafted, including gathering and refinery time) is the only REAL...
    18. MacThule

      Equipment Manufacture or Factory

      Good call. It's going to be important if the game is ever to evolve beyond the stick shop economy.
    19. MilitantCollective

      Ares Initiative - Fog of War: Starmade's Version of X4 and Elite Dangerous

      The Ares Initiative is a group of server owners and PvPers that want to see starmade thrive with more strategic and comprehensive gameplay. Our plan is to combine elements of X4, Elite Dangerous, and Star Citizen to create the ultimate server configurations and provide the starmade community the...
    20. Dr. Whammy

      Ship Dealers

      Being (primarily) a planetary base and "space station" designer, I definitely support this. Schine never specified how stations/planetary bases would be handled when blueprints go bye-bye so we need an alternative. Here's what popped into my head. Option 1 (what I currently do): Show up at...