Search results

    1. Broomsage

      Ammunition as an Addition

      People make big, stupidly powerful ships because they can, its inevitable, this wouldn't effect the power of already stupidly powerful ships so there is no real reason to build the ships bigger. People building big is a completely different problem, your logic could be applied to any system...
    2. Broomsage

      Ammunition as an Addition

      There is a power cost, the power that it currently costs to fire a weapon would be how much is required to materialize each extra shot. There is no power requirement, because power was invested in the ammunition prior to being fired. Any ship could have alpha weaponry but only those with the...
    3. Broomsage

      Ammunition as an Addition

      You could have multiple computers linked to a cargo group and only use one, reducing amount of time to reload. You still need the infrastructure to manufacture ridiculously powerful missiles. This makes the use of smaller ships against titans somewhat viable. This means that you should...
    4. Broomsage

      Ammunition as an Addition

      Weapons that use ammunition should NOT inflict more damage per shot than weapons without. -But they should be able to inflict damage faster, weapons are currently limited only by the rate at which ammunition is manufactured, but you could have the weapon system continue manufacturing...
    5. Broomsage

      Read by Schine Ammunition as an Alternative

      You are right this changes nothing, it only adds a highly customizable feature that scales perfectly with current weapon systems Ammunition shouldn't change anything regarding weapon power and people don't want to have to make ammunition in a factory. -adds functional ammunition without...
    6. Broomsage

      Read by Schine Ammunition as an Alternative

      So no you cant shoot 10 mil nukes a second , well you can but you can only manufacture them at the same rate as the missile's cooldown time. AND you would need storage capacity for that many. requiring storage is why this post is in the ammunition thread.
    7. Broomsage

      Read by Schine Ammunition as an Alternative

      It is balanced differently, It uses the same energy requirements but also uses cargo as a way to store excess munitions for immediate usage. Say you have a cannon pulse linked computer, you can store ammunition and fire it at the rate of a cannon cannon linked computer until there are no more...
    8. Broomsage

      Read by Schine Ammunition as an Alternative

      Ammunition should not have to be manufactured using resources. The use of resources is what makes the whole ammunition thing controversial in the first place. So, have current weapon groups be used only for the manufacturing of ammo out of energy, like the current setup. But instead of only...
    9. Broomsage

      Read by Schine Ammunition as an Alternative

      Why would you carry around millions of rounds of ammunition? You can materialize ammo as you go, depleting ammo at the same rate that you make it. That should be the default setting. That's where we currently are now. The implications of having transferable ammo being you could carry four...
    10. Broomsage

      Read by Schine Ammunition as an Alternative

      Ammunition Materializers, they use power to produce ammunition, this is presumably how AMCs and Missiles work right? Ammunition could just be the ability to produce surplus munitions before a fight. You might have a block that determines max storage capacity (Cargo blocks Cough cough) that you...
    11. Broomsage

      Logicalization for weapon system

      I have always wanted to be able to switch weapon directly from the hot bar and I enjoy using logic blocks to solve impractical problems
    12. Broomsage

      Read by Schine improving Stations, planets

      aren't the prices of derelicts and pirate stations configurable? and if not when you have to mine everything up you get scrap which you have to run through a factory. Some people might just build a brick in space but remember that it can be destroyed and needs to be defended. people who would...
    13. Broomsage

      Damage Pulse Killing Missile Entities

      I like the idea of deployable flack drones but I think we should just be able to have more options for the use of missiles. When missiles detonate they should wipe out other missiles and projectiles within explosion radius. (or at least knock them off course) An air burst missile could act like...
    14. Broomsage

      Trade route system AI convoys

      You could! All this is basically a way to have a manageable system that can be interacted with physically. Which is really what you would want in a game like starmade, especially when they push ingame trade between players
    15. Broomsage

      Interior Design Thread & Masterclasses

      As far as corridors go, I like them wide, with rooms and other hallways sprawling out. Larger rooms have higher vaulted ceilings. First floor of engineering. More like halls containing rooms than halls connecting rooms. Second floor of engineering. Computer Room and Logic Override...
    16. Broomsage

      Read by Schine More Sun Ideas

      I am a fan of anything that increases environmental factors in Starmade. Space is dangerous. Starmade should be as well.
    17. Broomsage

      Trade route system AI convoys

      The devs want to simulate economy and interstellar faction relations. So how does a booming economy manifest itself? Through trade! Currently ships spawn and restock shops yes? But they don't really do that anywhere else. Warp gates have indicators of linkage on the map and so should trade...
    18. Broomsage

      Robotic Arms in Hangars...

      I don't know about using an arm, currently docking/undocking is a bit impractical, BUT you could move a docked entity around on a single plane. Make an enormous bed of rails, Link rails so you can change the direction of all at once. You can control the direction of anything that lands on the...
    19. Broomsage

      BroomCorp A-3 Light Corvette - BroomCorp long range light corvette Exterior Decor Update and also more shields

      Added: New turret design Bright décor More shields
    20. Broomsage

      Building up a case for trade rout handling!

      Building up a case for trade rout handling!