Search results

    1. Broomsage

      Navigation filter poll

      I nearly always have docked on. I like to know when important bit of ship are no longer important bits of ship. Other than that, same as everybody else. Interesting poll though, have you developed some magic that hides ships?
    2. Broomsage

      BroomCorp Light Fighter ver_2 2016-02-16

      The BC Light Fighter is compact and can be heavily armoured, it is capable of striking at extreme range and can have the staying power to survive close combat. You must turn on inherit thrust to use the boosters. Systems Include: -Cannon/Cannon/Punch 100% cannon slave, 100% punch slave...
    3. Broomsage

      Broomsage's Shipyard

    4. Broomsage

      Read by Council Better Blueprint Sorting

      This is absolutly nescessary, I have so many blueprints being able to easily manage them all would be great. But you could go farther. Make each blueprint a file in itself. Within the file the docked entities in the blueprint can be accessed.
    5. Broomsage

      Recognized Diseases on planets

      How rare its is should be a non issue, it all about conditions. If you have 12 guys in a ship built for one, no bathrooms, no showers , no medical equipment you will absolutely get sick. Gameplay wise, there should be a way for a crew to never have problems with disease. Its frustrating if...
    6. Broomsage

      Recognized Diseases on planets

      A good idea. This will be especially relevant with new crew mechanics. There are already plans for a "morale" system. Overall health of a crew or population could factor into that. Planets themselves should not have diseases. If you land on an unpopulated planet there is no reason to get sick...
    7. Broomsage

      Whats WRONG with the Community???

      I gotta say, the community has been nothing but nice to me here, mostly because I don't ask stupid questions. So here begins my tutorial on not asking stupid questions: 1. Experiment That's how you starmade. This was a bit harder when creative mode wasn't a thing. But now there is no real...
    8. Broomsage

      Brainstorm This Use total factioned mass to measure influence

      With advanced AI and crew this will be a must. AIs would make the logistics of this easy and fun and I love planning logistics. The only problems are of course balance issues, which can all be easily ironed out. Sombody please tell me why this wont work. It has to have some huge problem...
    9. Broomsage

      Broomsage's Shipyard

      Hello! This is a place where I will post all of my failed ships for random passers by to admire. Also! This is a place where I will post things before releasing them. I like to save up designs and post them all at once so everything finished you see here will eventually become available...
    10. Broomsage

      Ammunition as an Addition

      Ammo for push/pull computers could just be fuel, and push/pull computers would allow you to accelerate faster than you would with thrusters.
    11. Broomsage

      Ammunition as an Addition

      That would definitely drag fights out, but what about fights with multiple opponents?
    12. Broomsage

      Ammunition as an Addition

      Two part battles would also make for good boarding, the first part crippling a ship with alpha then second part being more tactical and in depth. I'm not sure I like it being based on time, maybe count what percentage of armor and systems has been depleted? I admit that I know nothing about...
    13. Broomsage

      Ammunition as an Addition

      Thank you! you have helped me refine several points for my argument. It is always helpful when people give constructive feedback. This went from a concept that simply tried to avoid all the previous pitfalls in ammo discussions to a really substantive argument for a different way for weapons...
    14. Broomsage

      Ammunition as an Addition

      So what you want is basically the same thing, magazines, but with a power requirement. This is the same thing as my idea Ammunition doesn't come free of energy cost, you need the amount of energy it takes to fire the weapon to manufacture surplus for it. That means you would need a ton of power...
    15. Broomsage

      Ammunition as an Addition

      Extremely limited alpha strikes anyway, each extra shot should weigh as much as the weapon that manufactured it. Stealth fighters with massive missiles would be totally awesome! But impossible. You can already do what I'm suggesting in starmade but this would make it possible to do it with less...
    16. Broomsage

      Ammunition as an Addition

      there are some instances where ammo is better than power, ammo serves to increase options for design, and makes for more dynamic and interesting combat. State your case to say why this idea, which does nothing to disrupt the balance of weapons systems currently in game, should not be implemented.
    17. Broomsage

      Ammunition as an Addition

      Of course, but you should still be able to do it. Freedom of design and all. You can already load up a ship with power and weapons but no thrust, you just cant move the ship. thrust would have to scale with the ship. Bomb pods with no thrust that have to be carried an deployed would be...
    18. Broomsage

      Ammunition as an Addition

      You wouldn't have a 300m fighter carry that much ammo even if the fighter was nothing but thrust. It was an extreme example. And if it did it wouldn't really be a fighter would it? Why shouldn't a ship be able to carry more than its own weight in ammo? You can already do what I'm suggesting...
    19. Broomsage

      Ammunition as an Addition

      Turrets could pull ammo from the main ship and be incredibly powerful but then you have less ammo for the weapons that the turrets pull from as well which would totally cripple your ship. You would only waste your ammo trying to kill a small fast target with turrets, so beam weapons are your...