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    1. Grimson

      Starlaunch - WIP launcher replacement [Now released on Windows, Mac and Linux]

      I have a problem when trying to run the StarLaunch.jar file. It would do nothing when clicked so I ran it from terminal and it told me that it is an Invalid or corrupt jarfile. I am using Ubuntu 12.04 and Java 7. The All OS Installer runs fine and tells me that I can run the StarLaunch file...
    2. Grimson

      StarMade 0.154 (fixes and features)

      Thanks that fixed it
    3. Grimson

      StarMade 0.154 (fixes and features)

      did the gravity system get changed sense .151 because now my gravity keeps getting canceled out if I move like 5 blocks and jump.
    4. Grimson

      List of Current Suggestions

      To Stem the people who will comment on the fact that I am missing things. I am working from the most recently started to the oldest started threads. There are 20 pages worth it will take me some time to get all these things cataloged as I have other things to do other than just this.
    5. Grimson

      List of Current Suggestions

      Question How do I use the Spoiler function
    6. Grimson

      List of Current Suggestions

      This is a thread I will try to update in regular intervals that will list all suggestions made. This way people suggesting new things could find if it will be a duplicate easier. Also people browsing suggestions could look hear rather that wading through oodles and oodles of Threads. Note...
    7. Grimson

      Spherical Shields

      Currently the shields cover every surface of the ship. If you destroy the shields then board the ship(If it is a capital ship) the shields will regenerate because you don't keep up your attack. The ship is registered to a faction so you can't you plexdoors. After the shields go up you can't...
    8. Grimson

      Plex Lights and Lighting Intensity

      The lights realy need a larger radius of coverage.
    9. Grimson

      Spherical Shields

      Looking at the shield system and the hand held weapon that you are given, the weapon is useless for boarding party's. If the shields go up and you can't use the plex doors you world be trapped. The game is already calculating the hight, width, and length of your ship, if the shields rap around...
    10. Grimson

      Pre build .101 blocks fading out

      Yes I do have 64-bit java. I have Intel on board graphics the computer reports that they have 256mb of memory so that may be the problem. I have Ubuntu so the memory could be wrong or right that is what the OS sees drivers for ubuntu arn\'t in the main stream yet to you can\'t always get the...
    11. Grimson

      Pre build .101 blocks fading out

      Thanks for the advice. It is the texture pack resolution that is doing it anything other than the 64x64 resolution textures and they start to fade.
    12. Grimson

      Pre build .101 blocks fading out

      I have had more time on my hands so I can tell more of what is actualy happening. I have deleted and reinstalled all the game files to see if that changed anything. It sortof did. Now all hull blocks apear to be showing, but not much else I think the power tanks are showing at a distance...
    13. Grimson

      Pre build .101 blocks fading out

      I frogot to mention in the first post that my GUI and the items in the inventory screen are pixilated and I also can\'t seem to fix this.
    14. Grimson

      Pre build .101 blocks fading out

      In the new .101 build nonhull blocks are invisible until you are right ontop of them. This might be a new feature to boost the frame rate or it might be a bug I couldn't find anything else on it in the forms. If this is a feature is there a way to disable it and have the blocks show along with...
    15. Grimson

      Start Up Crash II, plasma shader

      My error happens with the atmosphere shader set to normal. My error is with the shadow shader when starting the game with the shadows on with any quality setting and I get this error \"ErrorDialogException: ERROR-DIALOG-EXCEPTION: data//shader/shadow/view_fragment.glsl\" \"0:8(12): warning...