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      Nerf Pirates. Please.

      Actually I made it use less power blocks but actually generate more energy. Considerably more. And I threw shields into the extra space it made. :P
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      Nerf Pirates. Please.

      I thought pirates were godly when I first started, but now they are just sad. I made a better fighter for them that not only does more damage, it has much better shielding, is the same size and shape, and somehow ended up costing less!
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      Building a Space Station

      If you really really want a station like right now, just get a faction block and steal one of the abandoned ones. Make faction, drop faction block on the station, set as home to make it invincible, slap on a build block and turn it into whatever you wish. Then you can make it bristling with...
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      Space battles should be more epic

      I\'ve killed ships from BVR plenty of times and I usually attack stations from BVR up to a sector away. My cruisers usually have at least two guns that go out to 800 meters, if not the entire sector. Ships are hard to hit from this range if they\'re moving laterally, but if they are closing in...
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      Space battles should be more epic

      My solution to the AI turret issue would be to have them work on three rules. 1. Shoot for the barycenter of the ship (the center of its mass) 2. If there\'s nothing at the barcyenter (hollow ship, ship with hole blown through it) then fire at the nearest blocks to it. 3. If core is exposed...
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      Cockpits-Ship Cores, Which should we really be flying the ship from?

      Well, given spacefaring technology I don\'t find it unbelievable to have the cockpit block see through hull. I don\'t think glass should be necessary due to sensor technology. If anything the only glass you have on the ship should be something to look out of just in case you need to, or maybe...
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      Cockpits-Ship Cores, Which should we really be flying the ship from?

      Ships do not have cockpits, fighters do. Ships have bridges, and the bridge is where you usually look out from and command the ship from, and can even control the ship from the bridge maybe. However any good combat ship (not fighter) should be controllable from engineering and maybe even...
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      Shipcore death shouldn't = player death

      Not being able to enter the overheating core would stop you/anyone else from being able to enter and repair it. I find that to be a problem. If you can\'t get into the core to repair it, then I think repair beams should be usable to stop overheat instead. I strongly believe that any ship...
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      Space battles should be more epic

      That only works in movies on poorly designed ships. A ship should not require the bridge to function. At most this should only weaken the ship slightly by taking away some of its vision. If the commander is on the bridge you\'d probably kill them and cause some havoc on the ship but it should...
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      Space battles should be more epic

      For real life \"air vs. sea\"; the aircraft can do damage against the ship because the ship has no shields at all. It doesn\'t have anything at all to do with StarMade (e.g. I\'m fairly sure nobody is suggesting that all shields should be removed from the game completely). Oh really. Tell...
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      Pvp ships.

      @HaViC is Chaos This is actually wrong except in the cases where they actually are designed that way and heavy armored. Patriot launchers for example are designed to shoot and not be shot at. They are still square and butt ugly.
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      Space battles should be more epic

      I was only refuting the idea that fighters can do absolutely nothing to large ships. I proved a way that they can. Saying that it should be a fair battle is moving the goalpost. Also the medium has nothing to do with it. Carriers are not used to travel on a different medium. If they could make...
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      Space battles should be more epic

      I agree it\'s unfair and that is the nature of carriers - to fight unfair fights. That\'s even how they work right now. The main reason carriers are effective right now is because they are surrounded by destroyers and they carry like 80 planes (the US ones do) but most of all they work because...
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      Space battles should be more epic

      Because any hit no matter how small stops shield regen, and more weapon platforms flying around means more things to shoot at and makes the area less safe in general. Or put it this way: Take two equal ships and give only one of them a fighter escort. Which ship do you think is going to take...
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      Space battles should be more epic

      There\'s no use for it now sure but ideally if things were more balanced you won\'t have everyone in a death cube. Frankly I don\'t think even a faction should be able to afford to equip all its members with giant bricks of death. I think it should be so that you only end up with one or a couple...
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      Space battles should be more epic

      Another use for carriers is having a lot of firepower that is not restricted to being in one place and one configuration. I think a carrier could take out a capital with fighters IF all its fighters were piloted by players. Mainly because with the way shielding works it only takes the tiniest...
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      Shipyard

      I like the idea. However instead of having it build block by block which I think is a bit excessive and unnecessary, instead have it spawn a ghost version of the entire ship to hold the place the ship will end up, and you simply can\'t use it for a number of seconds equal to number of blocks...
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      Building Technique?

      Build what you see, not what you think you see. Do proportions before details, even just a frame could work. That way you\'re not fiddling with small antennas for two hours then move away from the ship and see that it\'s horribly out of shape. Get proportions down first so that you can see...
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      My take on a new AMC system

      Yes this is exactly overpenetration. However some people just want to hit the core because if you can blow that up, then damaging the ship itself doesn\'t matter anymore. This is the idea behind \'drilling\'. The problem is, how do you prefer to reach the core? Personally I\'d like to get...
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      rovers

      I suppose that could be useful, but doesn\'t seem to be a priority. I\'ve already made a small cargo carrier for my station, it\'s a 3x3x3 cube with 10 plex storage so I don\'t have to move stuff one inventory load at a time from my ship to my secure storage. Since it can float it doesn\'t...