A mod aimed at improving vanilla fleet mechanics and expanding upon their functionality. You can order fleets around through the galaxy map by left clicking on their icons (hold LSHIFT to select multiple) and then right clicking to select an order. Also adds 3 new fleet commands:
Artillery...
- Adapted for resolutions above 1600x900 (Changed the positions of vertical bars, that should help smaller 16x9 monitors as well), vertical bars and arrow pointers no longer overlap
- Added clean hotbar
- Updated HP bar
- Updated pointers (smaller, arrow pointers remained the same)
- Added a new...
I don't know if they ever addressed this but the previous quickfire configs had basic hull and all other non-armor blocks set to
quite literally "0" armor.
This allows even the smallest cannon array to penetrate like a railgun despite having the damage output of a squirt gun. As such, a...
Basic is NOT an HP sponge when it comes to cannons. Single cannon blocks are doing over 40000 damage. Fire a single cannon block at a system brick and nothing will happen. Fire a single cannon at an arbitrariliy large cluster of basic hull and you'll pierce all the way to the other side. Despite...
Cannons are doing infinite over penetration to most block types, with SINGLE block outputs. Systems and hulls with armor values seem exempt.
This behavior is present on both 0.202.87 and 0.202.110, however on 0.202.110 cannons with secondaries are doing nothing. Nothing at all*. No damage...
Would like to experiment with rebalancing power to be more of a fuel-based thing, kinda. You know, refuel at stations stuff, because ships can't produce enough power on their own. So uh looked at the block editor, no mention of power generation anywhere. What can I do to implement this massive nerf?
fun fact
a long time ago there was a bug producing your suggested function as a phenomenon
the block causing this was was the ice block and the phenomenon occured if there were solid blocks behind the ice
The idea is simple:
X-ray block visually hides part of an entity located behind it; everything else including other entities and players is rendering as normal. Resourse capluses actually behave almost like x-ray blocks, except they hide everything but background and stars.
To prevent players...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.