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    1. Lone_Puppy

      Starmade v0.19431 - No More Turret Lag, Jump Inhibitors & Admin Tools

      Woo hoo! Creative mode just got sweeter! :-) Hmmm.... I replied to hotrocketfire by mistake. :-/
    2. Lone_Puppy

      My Cargo Freighter

      No, but that's not a bad idea. I have a small tug that I use to drag asteroids around. I call it's many variations rock dragger. The modules are flyable ships themselves, so you can manually dock them. I've experimented with the main section undocking the modules remotely. I have to use...
    3. Lone_Puppy

      My Cargo Freighter

      Hi, I have a new build to show. My Cargo Freighter. It's one of many that I've been working on along side a whole bunch of other builds. This ship is actually an assembly of modules docked together. I have adopted a docking portal style that I apply to all my ships, which is based around...
    4. Lone_Puppy

      Hotbar or Core Umbilical function

      I built a remote controlled ship that used push and pull effect for propulsion and I sent it off thinking I could easily deactivate it with my remote. Sadly, no. I did find that I can happily remote control from anywhere within a sector, but as soon as it crosses the threshold of 300 or so...
    5. Lone_Puppy

      Hotbar or Core Umbilical function

      From what experiments I've conducted in the past, I found the wireless block didn't work across sectors. If this is working now, sweet....! :-)
    6. Lone_Puppy

      Hotbar or Core Umbilical function

      Hi Schine Devs, Could it be possible to build some kind of umbilical feature for the hotbar, where we can control docked entities from other entities in either direction. To give you an example, I have a Freighter I've built that is completely modular. My original design was around an...
    7. Lone_Puppy

      Some new bugs since update.

      Wow, I was going to post this too. My main issue is with the docked entities undocking. So frustrating for lifts, doors and mechanically moving components, because they're often internal and I have to delete blocks to get to the hidden core. :-( I find docked entities docked to other entites are...
    8. Lone_Puppy

      Creative Mode Suggestions

      Ah, wouldn't using storage blocks be even more complicated?
    9. Lone_Puppy

      Creative Mode Suggestions

      Hi, I've been enjoying creative mode emmensly, but one thing that frustrates me is when swap multiple items from the creative menu, which eventually becomes as disorganised as my regular inventory. I would like to suggest the following; - Move all items in the hotbar up into the creative...
    10. Lone_Puppy

      Block Replacement Tool - Creative Mode

      This is true! I'm mainly suggesting for situations like when you don't have this situation or you have a shell hull that you wanted to change the colour of a block or series of blocks. When the total number of blocks would be in the bazillions like with giant capital ships or crazy huge...
    11. Lone_Puppy

      Block Replacement Tool - Creative Mode

      Hi, I've seen his proposed before in different ways. I would love to have this feature added into creative mode, which by the way is so freaken awesome! ShipYard additional features: shipwide block replacement...
    12. Lone_Puppy

      Planets!

      This sounds like a neat idea. The planets already have a kind of atmosphere cover that perhaps could be more dense to improve performance. Dense to alter the viewing distance to prevent slow generation. Or perhaps use a low res perspective based textures at a certain distance. I like the...
    13. Lone_Puppy

      Read by Council New planet type suggestion to supplement dodecahedrons

      I think dodecahedrons may have been chosen, because there are 5 cubes at the heart of this 3D shape. Which also creates five 5 pointed stars in each pentagon. Some useless info for you. :-)
    14. Lone_Puppy

      Bobby AI: can it be activated with logic?

      Has this been implemented? I need to control my retractable AI turrets with logic also. It would be nice to delay the AI or activate it only once the turret is out. Otherwise it just jams. And the reset would be awesome! It's in the console to reset turrets for any given structure.
    15. Lone_Puppy

      Read by Council New planet type suggestion to supplement dodecahedrons

      You could build this onto an existing planet. While thinking of ways to build my own, I came up with this method. All you need to do is use turret docking and have each plate docked to a relative plate on a spawned planet. You could use a small planet too and strip all the blocks off it to use...
    16. Lone_Puppy

      Read by Council New planet type suggestion to supplement dodecahedrons

      Awesome! I've been pondering building my own planets from scratch too. This is way better than any of my own ideas. Nice work! :-)
    17. Lone_Puppy

      Blueprint Permissions by Faction

      Hi, Can we have blue print permissions set by faction as well as or instead of the existing tick boxes for Faction/Others/HomeBase/EnemyUsable? I've seen a similar request somewhere else, so sorry if this seems repetitive. In my server, I would like to have specific ships available to...
    18. Lone_Puppy

      Recontruction Mode

      I like this idea! Another feature I would like would be to have the option to invert the hologram. Showing only the missing blocks in space around a virtual core. This would also be a cool status indicator for systems check for logic.
    19. Lone_Puppy

      Lie Down Option

      Hi, Is there a plan to add the ability for the avatar and NPCs to lie down? This would be useful for the many beds I see people building into their stations/ships etc. I have a medical ship with beds and the guys look a little odd sitting on the raised head area.
    20. Lone_Puppy

      Medical Ship Build

      Interesting! I will try this out. Thanks Thadius Faran. I mainly use lights because I can animate with logic. Ideally, a light cube without a frame would be nice. A light with variable illumination would be nice to. Hmm, has anyone suggested this? Ideally, I would prefer to have a single light...