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    1. Ithirahad

      Procedurally generated space "dungeons" or SSDs

      This is a really great idea... Reminds me of the dungeons from the Aether Mod in Minecraft.
    2. Ithirahad

      Push Effect + Clock = Cruse Control!

      OR gates, if I remember correctly, will turn on if and only if a single input is on.
    3. Ithirahad

      Nerf shield curves so that shields scale appropriately for Titans

      Piett... What will even change as the game gets nearer to completion? New weapons and effects might be added, sure, but the basic dynamics seem to be in place, so the best time to change shield balancing would be NOW, while we're still focused on the topic of combat, so that other things are...
    4. Ithirahad

      Lighthouse :D

      You COULD use a short Delay-Non-Repeating loop with an AND latch thingy of some kind to make the pulse automatic and constant, and to avoid accidents with weird pulse timings... Not to mention an AND switch to terminate the loop at its end if you switch an activator.
    5. Ithirahad

      StarMade 0.157 (optimization & fixes)

      I do not think that that'll make it into this update, but multiple custom AI factions and faction NPCs are planned to be implemented eventually.
    6. Ithirahad

      I was out, then I rebooted. Now I'm playing again. thanks.

      I'm aware of where I can get the old versions... However, I'm not downloading them for similar reasons to why I don't bother to mess with my BlockBehaviorConfig: Servers won't use the changes, so I'm going to try to keep things consistent so I don't get surprises when I transfer ships over...
    7. Ithirahad

      I was out, then I rebooted. Now I'm playing again. thanks.

      Ah, you mean like the commands that are mostly for administration purposes and can't be used by normal people in multiplayer, for good reason? Bad combat balance isn't (specifically) why we have those commands at all.
    8. Ithirahad

      Put maximum sector size at 10,000, not 5,000.

      Yes; I find that a simple picture is worth a thousand ratios and equations. I could back up my statement with ratios like sector length to average ship length (Which was ridiculous at the old default, I swear it was something like 3:1, which is stupid considering the fact that people normally...
    9. Ithirahad

      I was out, then I rebooted. Now I'm playing again. thanks.

      This is an open alpha. Not everyone who downloads the game simply wish to do so to test an alpha of a game... In fact, those people are in the minority if they even exist. If you have an open alpha, and something gets past the dev builds and into a release and it sucks, people are going to...
    10. Ithirahad

      new change must happen

      It isn't really hate... Most people just don't like the concept of instanced planets, for completely understandable reasons. And you get Bad Spelling because... well if you type in a way lik this then get bad speling (And bad grammar, for that matter).
    11. Ithirahad

      Reason for having an interior

      Yeah, I know; I do that too, mostly for that reason. But I was just saying, he wasn't trying to 'win' by using a horrendous format nobody is physically capable of replying to, he was just using a slightly awkward reply method, but one that isn't all that unusual...
    12. Ithirahad

      Reason for having an interior

      Er, for the record, filling in between someone's paragraphs or sections in a quote-reply with differently-formatted text is a fairly normal method of replying to massive multi-idea quotes... Yes you do, if there's currently no real reason and it actually provides a slight disadvantage to add...
    13. Ithirahad

      Put maximum sector size at 10,000, not 5,000.

      ...or, you could just use the /sector_size command, which is a hundred times easier...
    14. Ithirahad

      StarMade 0.155 (Fixes and Optimization)

      Great news. So: 1: My cruiser won't fly like a turd in a toilet any more, and 2: I can use varying levels of an onboard system... which will be great for RP and other things.
    15. Ithirahad

      new change must happen

      I, for one, support instanced planets, if someone can work out the entry/exit issues and a few other things. (Though I have no problem with not being able to bombard things from orbit. Spaceship weapons are just too damn powerful to balance with blocks and stuff on the ground.)
    16. Ithirahad

      StarMade 0.154 (fixes and features)

      Go into Options and assign the Grappling Hook to a different key than your jump key and it'll be fixed.
    17. Ithirahad

      StarMade 0.154 (fixes and features)

      ...Alright then, time to kick the fleet into overdrive. Such boom. Much OP. So nuke. :p Cannon speed is HALF of what it was now? Why the heck... And 10e/dmg is an awful formula, since 1 damage is really a useless amount. 1000 energy for just 100 damage... Er, no. On the more positive side...
    18. Ithirahad

      Docking Clamps!

      Oh, yeah, and there's that too... Plus, shooting a beam and suddenly teleporting into place looks really silly.
    19. Ithirahad

      Docking Clamps!

      Nope. Even if their locations put their furthest blocks adjacent to one another, they're still separate entities, separate grids of blocks. The one thing that COULD happen is physics lag due to constantly-colliding entities, but that isn't that hard to fix, and judging from turret behavior...
    20. Ithirahad

      I was out, then I rebooted. Now I'm playing again. thanks.

      I had... similar issues with the elite drones and other 'dense' pirates from Infinite Havoc, mostly because of really low AMC speed and non-convergeance on beams. However, those are bugs, and will be fixed.