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    1. Ithirahad

      Smooth out AI weapon targeting [Minor suggestion]

      Currently, when AI shoots at something, it targets it and fires a little bit away from it to simulate inaccuracy. However, when it fires again it picks another random angle away from the target. For cannons, this isn't noticeable (and looks like a normal spread of fire) but with beams...
    2. Ithirahad

      Rail Reverser block.

      Basically, a block that would compact a five-block system (NOT-gate with two activators adjacent to opposite-facing rails) for switching rails to the opposite direction, to a single block. On a high signal, it would switch linked rails/rotators to the opposite direction. On a low signal, it...
    3. Ithirahad

      Rail docker blocks can dock to rail dockers blocks.

      I certainly would. I always tried to keep a docking module and a few enhancers in my inventory before, in case I needed to drag something with me...
    4. Ithirahad

      Gravity module 'Locking'

      How about an OR-gate instead of an activator? Activators do/detect way too much stuff as it is and it can and will raise issues for compact builds.
    5. Ithirahad

      Read by Schine Several buttons in one same block, is this possible?

      Doesn't really need a full rewrite. A Control Panel block could use a totally different system to store data, kind of like display blocks use currently. You could even make it so that you could type little labels above each button, and the buttons (which could be their own little models) could...
    6. Ithirahad

      Rail docker blocks can dock to rail dockers blocks.

      For an issue like this, attaching a rail docker to your damaged ship (In astronaut mode, even) so it can hook up to a towing ship is easy...
    7. Ithirahad

      Various suggestions that will all be implemented next update

      Yes and no... I think there were plans to add the pilot chairs several updates ago, but plans change. (Sadly, in this case.) Regardless, you CAN sit on blocks and wedge slopes, which is cool, and surprisingly useful sometimes.
    8. Ithirahad

      Nebula class starship 1:1 now complete

      I'm gonna have to ask Rimmer why the Sprint class has such a huge deflector dish. Is it designed for asteroid redirection missions or something? :P
    9. Ithirahad

      Rail docker blocks can dock to rail dockers blocks.

      Bird of Prey wings swing upwards into a flat position, if you're talking about the B'rel... You could just swing them to a flat position and dock it. Or create a specialized (extending?) platform - a docking tower of sorts - to dock it. Or just dock it to the wall. Etc...
    10. Ithirahad

      The Aethi Imperium //Now recruiting!\\

      If anything significant and amusing happens (my faction or otherwise) I'll probably end up making a comic...
    11. Ithirahad

      The Aethi Imperium //Now recruiting!\\

      Oh, that's not even funny... :P
    12. Ithirahad

      The Aethi Imperium //Now recruiting!\\

      Just so you guys know, if everything goes as planned I'll be back soonish... Hopefully sometime in June.
    13. Ithirahad

      Different faction point system promotes faction war/expansion

      Eh, if anything stations should have the ability to be jacks of all trades, except possibly for location-related restrictions... Obviously a gas harvesting station can only exist in a nebula or a gas giant atmosphere, and a battle station is only useful in an area of conflict, etc... Other than...
    14. Ithirahad

      StarMade Mandatory Ship Aesthetics

      A lot will survive, and we'll get a fragmented community. Minecraft, which is seemingly played by a sizeable fraction of the entire damn world population, can afford this. Starmade, no. Besides, Schema would never agree to this.
    15. Ithirahad

      Implement a REAL fix for bug #1178

      The problem isn't fixing it, the problem is that it was never put into the game in the first place; a placeholder system was put into the dev builds and it was never replaced. It would be rather like (to use the current update cycle as an example) putting Rail Rotators into the release, but...
    16. Ithirahad

      Star Trek Alien GUIs

      That Klingon UI would probably look better if you were to flip the buttons over... Currently the text bleeds way over the text in some places and it looks bleh. Also, assuming it's possible, you might want to put a very faint triangle grid effect behind the default boxes. Not enough to...
    17. Ithirahad

      Council Survey Thread: FINAL ROUND

      Modular weapons that work decently require some effort as well... Not as much as building an entire fancy ship, I suppose, but enough that it takes more than 5 minutes of spamming blocks.
    18. Ithirahad

      What exactly IS a 'doom cube'

      Actually, for what it is and what material and building techniques we have, it looks pretty cool, and obviously it's functional as heck. Not a very good comparison anyway, since in Starmade you can make things looks basically however you want. If NASA could make the ISS look badass for minimal...
    19. Ithirahad

      StarMade Mandatory Ship Aesthetics

      Cactus farms have to work a certain way, walls that block spiders have to have ledges, redstone generally can only work if it's set up a certain way, Portals had to be built a certain way up until recently, you have to have light sources somewhere in shaded areas, you can't build floating stuff...
    20. Ithirahad

      StarMade Mandatory Ship Aesthetics

      Nice job, General... You just found the only six or seven existing semi-counterexamples, out of the millions and millions of ships ever built, to people's issues with cubes. And it just so happens that those ships have interiors too, and aren't just solid blocks of systems anyway, so they don't...