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    1. Ithirahad

      Change armour manufacturing

      Yeah, personally, I support just using metal mesh to upgrade hull, maybe for advanced armor require a little macet or whatever but that's it.
    2. Ithirahad

      Kupu's thread

      I'm confused. If we the players are making these things in our factories, why should they have maker's marks from some other entity? :\
    3. Ithirahad

      Kupu's thread

      Yeah. Also perfect for ships that don't want noobs running away.
    4. Ithirahad

      Kupu's thread

      Magnificent bastard indeed. The jump inhibitor texture is awesome :D
    5. Ithirahad

      "requesting Synchronize" hanging error

      I forgot to note, however, that in isolated cases it's a client-side issue stemming from a corrupted client-database folder... Just delete that thing and try again if you're the only one getting it.
    6. Ithirahad

      Mining, Planet Resources & Mantle Extractors: Improving resource acquisition.

      Asteroids do not respawn, (they used to though), however, a planet should ideally not respawn, I suppose, seeing as with the option of mantle extractors, as long as planets do not respawn, mining a planet by hand (Or with some kind of drill/quarry/thing) vs. core mining would be a quick cash...
    7. Ithirahad

      Mining, Planet Resources & Mantle Extractors: Improving resource acquisition.

      Nothing wrong with destroyed planets being mineable with salvage beams... Basically, if you need a bit of quick cash or resources and you have something huge you can just blow up a planet, but it's more sustainable and more profitable in the long run to keep it there and put down extractors...
    8. Ithirahad

      An analysis of the relationship between planets, faction interactions and resource acquisition.

      Eh, I honestly prefer Keptick's suggestions regarding this. You would not be "passively accumulating more resources because a faction block says so," you would be passively accumulating more resources because you have machine mining out the massive amounts of resources inside a planet's core...
    9. Ithirahad

      Recognized by Council Unknown space

      I agree, except that planets shouldn't need a scanner to be visible on the map, they should just have to be in visible range (Seems to be a little more than a system, or so.)
    10. Ithirahad

      Friction!

      Bad solution; even at 0% friction unloaded sectors will stop a drifting ship; it will not stop a 'pushing' ship.
    11. Ithirahad

      Friction!

      Just sit on the floor or something before entering your core; you will ALWAYS come out aligned then. The default exit position finding system is not trustworthy; sitting overrides it.
    12. Ithirahad

      Universe Generation Suggestions

      https://en.wikipedia.org/wiki/Lenticular_galaxy ...Also, I meant "lenticular," not "disc," in all above uses of the term
    13. Ithirahad

      Universe Generation Suggestions

      Elliptical galaxies are... kind of plump; they're M&M-shaped. Disc galaxies proper are flat... Like spirals without the spiral.
    14. Ithirahad

      Infinite Expansion of Weapon Modules

      But if these so-called "OP weapons" are balanced in the same way as current weapons, it would not be OP at all... If you have a huge thousands-of-blocks-large cannon that can fire 12 sectors away but due to the damage scaling only does like 100 damage and has a 12-second reload for all your...
    15. Ithirahad

      Shipyards Factory Integration

      As it stands that would only be possible with a ton of factories and storage blocks, and a predetermined set of blueprints. There's no way to get a materials list from a shipyard into a factory through logic, and there's no way to switch what a factory produces via logic either.
    16. Ithirahad

      Passive Resource Generation Via Additional Bases

      No reason not to let people homebase near gas giants, as long as they aren't the only rare thing in the universe... (Having them be the only rare thing in the universe is silly.)
    17. Ithirahad

      Planned Uneven Resource Distribution and Density: Getting the Wheels Turning

      Yeah, I do like the distance scaling idea... kind of. But the problem is, the faction point system already massively penalize you for trying to settle further out, and if you get whacked with the disadvantage of only having certain types of resource there for the most part, people will just...
    18. Ithirahad

      Dodecahedronal atmospheres

      Groov, it's not an optimization, it just will look less weird if the altitude for the planet atmosphere rendering was calculated relative to the dodecahedron surface rather than the (spherical) proximity to the planetary center. As it stands, the closer you get to the edge of a planet segment...
    19. Ithirahad

      Universe Generation Suggestions

      You forgot lenticular/disc galaxies.
    20. Ithirahad

      Read by Schine More shapes for Carved Ores and some planet blocks.

      Yeah, carved stones, ice, and wood need wedges. IDK if the base rocks and terrain bits do, though; seems like a waste of block ID's unless it's going to get incorporated into planet generation too, in which case you are going to need pentas and tetras too.