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    1. Ithirahad

      AAAAAAAAAAAAAAAH!!!Space Engeneers have better planets!

      Simple, you don't; that would be silly. Render the ones nearby; anything further away either gets culled out entirely (if it's underground) or you kinda cut it down a little to large blocks that represent the average elevation of a larger area (say, a chunk) unless the chunk in question has been...
    2. Ithirahad

      StarMade v0.19556 - New Gear Graphics and Bugfixes

      Sector borders are gonna be hell to fix. Essentially your thing only exists in a single sector, and any part overlapping isn't 'actually' in the other sector if that makes sense; instead it just appears to be in that sector by overlapping across the border. If I remember correctly, it creates a...
    3. Ithirahad

      Anyone up for murdering the dev build when it comes out?

      Well, this thread went all strange pretty fast...
    4. Ithirahad

      Anyone up for murdering the dev build when it comes out?

      If I can help, I'd be happy to, even if it just means helping mass-produce spam drones. I've got creative mode on the server...
    5. Ithirahad

      Read by Council Get Rid of Reactor Lines

      If we're to implement a new system, do it with new blocks. Don't change the functionality of the current ones for a while.
    6. Ithirahad

      The Aethi Imperium //Now recruiting!\\

      Sure, I see no reason why not. Just don't go around coating every spare inch of our hulls in PDTs :P
    7. Ithirahad

      Recognized Raw Resources used in Shipyard BP Construction

      Either option would be the same amount of work, and using a new block would be less confusing than using factory enhancers. In either case I find this approach to be a bit overcomplicated. Have shipyards assemble the stuff from raw materials, but make it inefficient block-wise, and have a...
    8. Ithirahad

      mindlord0013's (unoffical) Minor Faction Competition

      Not much point in this with an official competition coming very soon.
    9. Ithirahad

      Recognized Raw Resources used in Shipyard BP Construction

      Personally, I fail to see the issue with that. Having to craft up massive stores of blocks (or have a shipyard algorithmically do it for you) is silly anyway, IMO; I'd not mind ores becoming a (partial) replacement of what credits were designed to be back in the day, but this time not broken...
    10. Ithirahad

      Recognized Raw Resources used in Shipyard BP Construction

      I don't mean complicated to use, I mean functionally complicated for the game to do. For each block requirement entry in the full list for the ship: Check all linked factories and storages for the required block, take as many as needed (or as many as possible if there are insufficient blocks)...
    11. Ithirahad

      Recognized Raw Resources used in Shipyard BP Construction

      ...Also unnecessarily complicated, potentially buggy (and hard to fix), and maybe even laggy with sufficiently large factory arrays. Inefficiency's fine, thank you very much.
    12. Ithirahad

      Read by Council Astronaut Revamp: Equipment & Weapons

      Merge the threads pls
    13. Ithirahad

      The Aethi Imperium //Now recruiting!\\

      The Ajir-class Heavy Destroyer is in progress. Featuring strong point defense and heavy weaponry, the 320-meter Ajir is designed to bridge the gap between the large Avar-Kiaan-class Cruiser and smaller Aethi vessels.
    14. Ithirahad

      SM-inspired Bohemian Rhapsody parody.

      He's the man who never returned... 'cause he's the man that never learned :|
    15. Ithirahad

      Pirates waves - how they scale, how they are triggered, do they work at all?

      So, here's what I know about the current state of AI: AI waves are currently supposed to be randomly selected. Eventually they will send waves based on the size of the attacking ship, but the ship rating system is incredibly broken, so understandably, it isn't being used until someone goes and...
    16. Ithirahad

      Need to re-route Shield Capacity and Shield Recharge functions to a new ID

      1) Custom functionalities will be able to be set for blocks, via coding, when the API comes out. I don't think it will be possible to just give them functions like that using the block editor though. 2) God mode does still disappear when you log out, and /structure_set_vulnerable false only...
    17. Ithirahad

      Kupu's thread

      It's some kind of super-cheap system. I don't know exactly how it works. We need someone who actually knows how this stuff works to answer this. AndyP maybe?
    18. Ithirahad

      Brainstorm This Recycler/Block Digester

      Didn't the PlexRecycler just take stuff and turn it into ship cores? That's what it said in the description; I didn't use factories at all back when it was around.
    19. Ithirahad

      Kupu's thread

      There isn't really, because having each light block be cross-entity is laggy. Thus, your docked entity is hit by sunlight just like the outside of your ship.
    20. Ithirahad

      effects on turrets hitting mothership

      Try shooting at something that has systems, or just throw random blobs of systems in it.