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    1. Ithirahad

      StarMade v0.199.646 - Build Mode

      Schine forgot to mention something important... Fleet Orders now persist through logout and server start/restart Fleets set to Patrol, Attack, Defend, Move, or follow any other order will no longer revert to Idle status when the fleet owner logs out or the server restarts. Please note that...
    2. Ithirahad

      Devblog 11th July 2017 - End Goal Document Part 1

      Not a hard-class based system, no. People are just worried that the game will be designed around those playstyles, instead of a more sandboxy "there's all this stuff that you can do; figure out what you want to do." At least, that's what I got out of it.
    3. Ithirahad

      Devblog 11th July 2017 - End Goal Document Part 1

      No reason, and Schine isn't trying to stop you either. The main worry is, though, as you mentioned they're basing everything around those roles, which can go the wrong way fairly easily.
    4. Ithirahad

      Devblog 11th July 2017 - End Goal Document Part 1

      Not sure if you've noticed, but one of the major goals for StarMade in the near future is to change that. Also, there's a config option to change asteroid sizes; I personally enjoy them being a bit larger than default. Well, I think that's the issue. People's standards of fighters and stuff...
    5. Ithirahad

      What do you listen to while playing StarMade?

      So many different things. Two Steps from Hell or Karl Jenkins's Adiemus albums when messing around with Aethi ships, EvE music sometimes when messing around with non-Aethi ships, random other things...
    6. Ithirahad

      Devblog 18th June 2017

      You say that as if advanced build mode/creative mode will never have a method of placing turrets without flying them automatically. AFAIK it's an issue that Schine's aware of.
    7. Ithirahad

      Shields change.

      If shields aren't 100% damage blockers, there's no need for shield capacity to drain as fast as it does currently...
    8. Ithirahad

      Devblog 18th June 2017

      Personally, I'd be happy with either one. But IDK about Alter.
    9. Ithirahad

      Devblog 18th June 2017

      Then Schine will just have to actually fix the shipyard issues for once. :P
    10. Ithirahad

      Devblog 18th June 2017

      I don't need to. I'll just build myself a quick miner and mine up materials, then make a temp-base with factories and a shipyard. It doesn't take 'everything I have in my blueprints' or any fancy advanced building tools to do that. Once I have that shipyard I can make all my other stuff. In any...
    11. Ithirahad

      The Sentinel Alliance's Public Server - All Welcome

      Nah, they can't even disprove you. If they can find some cool things people built, for every one or two they can find there're like 75 beautiful things that aren't on the server because of poor planning and decision making on their part.
    12. Ithirahad

      The Sentinel Alliance's Public Server - All Welcome

      Ugh. Disabling blueprints will not prevent so-called 'OP ships' as they aren't anything inherently special; you can just as easily build an 'OP ship' on the server as in single-player or some build server. What it will prevent, is the use of good-looking ship designs that people have in some...
    13. Ithirahad

      Devblog 18th June 2017

      The maximum single fill step volume is probably low for testing purposes. I'd be surprised if it wasn't increased for release.
    14. Ithirahad

      Devblog 18th June 2017

      Planets are coming with the universe update, which is planned for a while from now. Power... well, that's my question too.
    15. Ithirahad

      Devblog 18th June 2017

      So, a few points. After playing with the fill tool, the first thing I thought of was a gas filling a space, and then I thought: wait, can't this same tech be used to implement an oxygen system? Uhm, no mention of the new power system in this dev blog? IDK if I am being overly sensitive but it...
    16. Ithirahad

      Devblog 13th June 2017

      So, all this stuff is nice, but aside from the much-needed Fill tool (which uses your new convex hull calculations, so that's cool), it looks a lot like fluff that would be great to have, but is hardly essential to the well-being of the game, and I can't imagine that this stuff would be a...
    17. Ithirahad

      Devblog 6th June 2017

      This is pretty awesome! I should've figured that convex-hull calculations would be useful for creating optimized LoD meshes.
    18. Ithirahad

      Dovan Empire (Recruiting!)

      We in the Imperium understand this principle quite well, and it has nothing to do with what I was talking about. A blocky turret like that just sitting off the side of the ship looks strange without something to indicate that it's being somehow 'held in place.' P.S. Not once have we employed...
    19. Ithirahad

      Dovan Empire (Recruiting!)

      Where're the details that aren't just bits of crystal? Raised/lowered sections? stuff to indicate that the floating turret is actually held in place by a field rather than just glitched away from the ship? Aesthetic features to tie in all the weird things that've been thrown on there? Anything...
    20. Ithirahad

      Devblog May 30th 2017

      Fairly certain that you can do that just as well with the current system. Just that all the required systems rearrangement makes it seem "not worth it" vs. just building a new and different hull for your new ship. Of course, there are exceptions, but there will likely be exceptions with the new...