...Also, from the video, what's to stop people from simply filling out their hulls as they do now? It doesn't look like there's any actual advantage to arranging things the way it was done in the video, with everything in small separate units.
Tech Points? Please no... Just call these core CPU power units or something. Other than that, I'll just wait for more experienced systems specialists to weigh in on this :P
Fleets and mail should definitely be accessed by computer. Thrusters are a bit more controversial...
Personally, I had no issue with the Space Engineers approach to thrusters. The main problem I had was the noticeably low top speed of ships and the general clunkiness of the first-person...
Great news all around. AI Fleets were finally implemented for player use*, Schine got another programmer/other stuff person (and it's Nightrune!), and there's finally a timeline on us getting the improved power proposal. \o/
*Sorry for the snark, but honestly... The whole reason we wanted AI...
Uh, no. They're humans just like us and have to have some form of entertainment, but regardless, so far as I can tell, Schema, the guy who actually is relevant to this conversation, spends a lot of time working on the game.
Nothing. The model is still sitting somewhere; when the fauna system is implemented it will include space whales. But the fauna system isn't coming for a while, as there are much more important things for Schine to be doing with their time at the moment.
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