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    1. NeonSturm

      World's as instances

      Yes, but I heard that schema does not want that at all costs. You just need to know when to load stuff into memory - that's all
    2. NeonSturm

      Shield penetration, armor relevance and system damage

      This information about block-definition, block-instances, meta-data. If peoples are better informed it could take a bit of pain in the forums away. (pain= users which interrupt thread flow because they haven't learned enough jet). Just provide a link in most OPs then and the forum is kept a bit...
    3. NeonSturm

      Kupu's thread

      Is the bump map not only utilizing a blue channel? Seems like waste of files then :) How big are the limits?
    4. NeonSturm

      Shield penetration, armor relevance and system damage

      This needs to be in a wiki-section.
    5. NeonSturm

      Small things that will improve the crafting experience

      The drop-down is annoying. A good idea would be to sort it with: A permanent filter which blocks to precede with "Aa " or "Zz " -> that would sort them to the top/bottom Or a user-editable tree of items, which could simply be a list of list[num] = block-ID //to check which IDs are in the...
    6. NeonSturm

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      Are they equipped with stop? A few stoppers can give you time to escape or trap somebody.
    7. NeonSturm

      To quote someone a while ago on the WoW forum...

      There should be a forum called "Quick questions" to avoid too much clutter in suggestions and general discussion. Nobody cries if you necro a shipyard post. I have resigned keeping myself informed in most part of this section because it takes so long to load for a post just saying "nice" or...
    8. NeonSturm

      Longer warp tunnel time, longer distance traveled.

      About planets A good idea is to travel in void systems. Maybe the database should have a few pre-generated planets (5 types * 3 sizes * 3 variations = 27) to show them peoples if they don't travel to that sector. When they enter this sector and go close to that planet, the planet takes a...
    9. NeonSturm

      Major suggestions for the most realistic Universe structure possible and more.

      I see the problem. too few orbits. You can only occupy 2 orbits without heat damage or touching each others. Maybe the sun is a bit smaller and we have 3 orbits (can't remember). For 4 possible orbits, A planet sector could then only be 0.8 /16 size to avoid overlapping another planet sector...
    10. NeonSturm

      Kupu's thread

      Space-engineer like stuff with multi-block overlays. or something I could use for the few of my Tron-style-textures. Will this shader make it into the official? Maybe into the launcher under shader / select the one you want to use?
    11. NeonSturm

      ElwynEternity: State of the Community Address

      Maybe a bit over-reacted because this is spamming in general discussion, not servers.
    12. NeonSturm

      Small things that will improve the crafting experience

      I wish there is an option to only draw the resources with a plex-storage if all were present. Say you draw 1000 per tick and there are oly 700, it draws nothing and sends a logic false. If there are 1000 ore more draw them and send a logic true. It just needs a check-box whether not complete...
    13. NeonSturm

      Kupu's thread

      Is it possible to detect the presence of one object nearby in shaders? ._______. |/1\ /2\| |\_/ \_/| |/3\ /4\| |\_/ \_/| `———————´ A shader that draws a line around 4 blocks, but not between these 4? 1. A vertex shader needs to detect whether a nearby block is equal for example by colour at a...
    14. NeonSturm

      Major suggestions for the most realistic Universe structure possible and more.

      Maybe there could be one public intergalactic gate lane which repairs itself (or NPCs do it) but with a lot of pirates around. still, if you kill a single gate, the lane is shut down for some time. Players could build unknown intergalactic lanes then Example: 4-5 hours to build one with a...
    15. NeonSturm

      Minelayers-Where did they go?

      Nah, you need pull for mines :p sadly not affects the own too.
    16. NeonSturm

      Addition to warp drive

      I am not settled on the name gravimetric was just the first thing floating into my mind :) I would like the sun sectors (7,7,7 to 9,9,9) to actually be either "noenter" sectors or @1:00 minute (config) : let your shield go down completely in 1 minute @1:30 seconds (config) : heats your ship...
    17. NeonSturm

      Puddle Jumper (Fat) - Puddle Jumper (Fat) updated. Fixed shield regen, replaced cannons with missiles, licensed underWTFPL

      But try to be nice and call it not Fat2 puddle jumper or fat puddle jumper v2 * except you really add some awesome stuff to make it closer to the original StarGate Jumper * without breaking it's abilities to jump, jam, shield and fire missiles. * replaced the side-mounted 2*14 cannons with...
    18. NeonSturm

      Addition to warp drive

      If that's true, both are. They should settle it per PM or in off-topic. How about: give each sector a gravimetric warp interruption value. If you travel through this sector, you lose jump range. The further this sector is from either your start or destination, the less it matters (up to...
    19. NeonSturm

      Feedback Forum

      Maybe a "General Questions & Feedback" next to a "General Discussion of Good Threads" and "General Discussion of good Suggestions" would be sufficient. :D just don't think about making a hierarchy like Forum / Suggestions / Balance / thread-forum Forum / Suggestions / New Features /...
    20. NeonSturm

      Cubatom, refine right click...

      Ore, shard, rock -> 8 {Metal, Crystal, Mineral} capsules (common) + 3 {Metal, Crystal, Mineral} capsules (rare named) Each block should require either: -> 1 metal mesh (computer, low hp stuff) -> 1 metal grill (structural parts) where the only difference is not so much the cost, but that you...