Search results

    1. NeonSturm

      Effects.

      Math fail :) Should be based on effect-mass / ship-mass *5/6*(number different systems) for RP and *1 or *2 per default.
    2. NeonSturm

      Question about planets.

      Somebody built a interplanetary bridge :) (though without planet rotation) Do that with planet rotation on and you get a big fast rotating sphere (could be used for large scale defence as shields from different segments could regenerate while on the other side) :D
    3. NeonSturm

      Questions about the State of Missiles

      state = progress? It is also another word for mode. mode = read / write state = read / write / idle mood = happy
    4. NeonSturm

      Crafting needs to be looked at again.

      You mean planet segments which are natural and not visited for a time should recreate a fresh environment when you see this chunk next time. new grass on dirt... ? +1 This part just needs timestamps in each chunk /structure. Dunno if schema will add that. And a way to define how something will...
    5. NeonSturm

      Bug Spawning in the middle of nowhere in 0.17

      Do you use the default settings? Other sector sizes? If yes, does setting to default fix it? Is the spawn block at the station's centre? Did you mean the spawn after death or spawn after the game starts (the block is for the first, but (newer) peoples might not know that so please don't call...
    6. NeonSturm

      Logic-Palette_RAM_*_NeonSturm - Fixed. Added (without intention :)) an inverter

      WARNING: the controller nots need to be at bottom the bank selectors (bottom right ANDs) need to link to row selectors (every second AND from bottom) The banks need to link to the previous bank (or controller) the controller to the last bank (opposite direction is easier to handle) (at...
    7. NeonSturm

      Starmade Logic Tutorials

      Simple RAM, see Related Discussions and Projects: http://starmadedock.net/threads/pro...ter-updated-with-ram-module-todo-upload.2920/ http://starmadedock.net/threads/rp-what-if-we-would-have-security-and-crew-fully-customizable.2953/ Related Community Content...
    8. NeonSturm

      Logic-Palette_RAM_*_NeonSturm 1.1

      Related Discussions and Projects: http://starmadedock.net/threads/project-motion-tracker-computer-updated-with-ram-module-todo-upload.2920/ http://starmadedock.net/threads/rp-what-if-we-would-have-security-and-crew-fully-customizable.2953/ Related Community Content...
    9. NeonSturm

      World's as instances

      Do you know paragraphs @Cerebralhemirage ? It is not bad using the features you got like [*INDENT] [*LIST] [*/LIST] [*/INDENT] they are in the tool-bar above the text field you write in . / - - - \ / . X . X . \ | . . L . . | | M . L . M | \ . M M M . / . \ _ _ _ /
    10. NeonSturm

      Increase Weapon Ranges

      We had this and it was bad. except we make it asymptotic to have a limit between 1000 and 3000... but probably a bad idea BTW: if you pinpoint a strong fast burning lasers to a 1nm^2 surface, the refraction of gasses can redirect it's energy to the sides. It has to have a minimum size...
    11. NeonSturm

      World's as instances

      The problem with planets are tunnels, mines and over-hang cliffs. I know a strategy game (springrts.com based on GPL) that has very huge pretty maps with 1'000 units limit above 5'000 it often starts to lag even though it is written in C++. But it is unable to have over-hang cliffs, tunnels or...
    12. NeonSturm

      We need a stalker drone too! SE has it alread :)

      I imagine an antenna which is C=controller, X=metal-mesh, L=logic: L L L L C X X X X 3 2 1 0 C 0 1 2 3 if you now slave the logic and mesh to the controller, it works like an input from a signal source to the logic. How to select the signal source? I think every 0.5 seconds on source should...
    13. NeonSturm

      Small things that will improve the crafting experience

      I usually use only orange and green because they are the least interfering with the forum colours (to me at least) Orange for major parts (like shine colour) green for minor parts (like comments in java code elements) For bright colours (top two lines) there is no much use besides marking...
    14. NeonSturm

      Buying stations

      While true it is always easier to make something right from the beginning to consider the possibilities you want to support and build something that is capable to do it.
    15. NeonSturm

      We need a stalker drone too! SE has it alread :)

      Previously only enemies, need to look again into a bobby
    16. NeonSturm

      Increase Weapon Ranges

      Some cannons (like shotguns) are devastating at short range, but not if most miss. Short-range guns don't need to be fast and do not need to stabilize the projectile. In long-range guns that may drain some power in form of magnetic fields if you are working with rail guns. Laser damage does not...
    17. NeonSturm

      Partial payments for big ships

      an upgrade function? :) And blueprint A which shares most blocks with blueprint B may add/delete the difference in blocks in a shipyard?
    18. NeonSturm

      Warp Gates should allow Astronauts to warp

      I see peoples warping into the middle of nowhere without core when they try to edit the gate :) Gates then must require a logic on ^^ This gives me an idea... How about: Gate-Blocks Gate-Controller ((think about the activation block -> gravity block)) nearby Address-Controller(DHD) ((think...
    19. NeonSturm

      We need a stalker drone too! SE has it alread :)

      http://steamcommunity.com/sharedfiles/filedetails/?id=310054103 any idea how we can get thrust control? @ Dev-Team Their sensors are very nice to detect an area with few lag.
    20. NeonSturm

      "Creative mode" - because it makes building stuff easier

      How are you able to store in a (7x5y +10) inventory + slot bar: 15 = 3 different hull colours and all shapes 16 = 8 weapon cpus and barrels 7 = logic elements 5+ door, display, deko some hardened hull (even if only the 3 full blocks) ... 4 = help + weapons now you are already out of space...