Search results

    1. therimmer96

      StarMade News - November 9th 2015

      look in ./steamapps/common/starmade/ and run starmade-launcher.exe
    2. therimmer96

      StarMade News - November 9th 2015

      Yeah, I figure that, but it would be nice to get a general idea as they're obviously going to need to start somewhere.
    3. therimmer96

      StarMade News - November 9th 2015

      most importantly, are we getting a way to move cargo from a docked ship to the mother and vice-versa? Especially with stack limits, moving cargo is going to be more difficult than ever. How many stacks will we be able to store in one block of storage area?
    4. therimmer96

      Launcher Public Beta Thread

      Reposting this here assuming nothing has changed yet its looking in appdata for installations rather than the current ./appdata/. This is going to screw people over thinking they've lost everything. Its not reading my existing memory settings. Might wanna have it look at appdata/.starmade/'s...
    5. therimmer96

      Cloak & jam affect aligned astronauts

      i think this should be reported as a bug id anything
    6. therimmer96

      Render engine and blocks.

      wedges are strange. They probab;y behave differently to glass. Go put mesh behind glass.
    7. therimmer96

      Render engine and blocks.

      Don't think so. As far as I can tell, its exactly the same, it just happens to render the sides of the neighboring blocks. you can't see transparent blocks through transparent blocks
    8. therimmer96

      Kupu's thread

      in the meantime, scanners have the same top texture iirc, so all is fine
    9. therimmer96

      Texture banding on large faces

      its a lighting issue caused by the border with empty chunks. Place an unlinked area trigger on the line, it will fix it.
    10. therimmer96

      Hopes for a Better Tomorrow

      I feel lied to :'(
    11. therimmer96

      spikes for astronauts. insta kill

      Actually, once the core is overheating, the faction module auto resets.
    12. therimmer96

      Kupu's thread

      Have you considered an LOD approach? At the distance the artefacts are a problem, you can't see the strips on a hazard block. You could have something where if you are to far away from that block, the hazard stripes turn into yellow/white hull texture wise and switch back when you are close enough
    13. therimmer96

      StarMade V0.19476 Transporters, Activation Gates, Optimizations and more

      They broke out the good cat nip
    14. therimmer96

      Kupu's thread

      I'm sorry for this kupu, but it appears jump drive textures are broke... 2 of the frames don't have any lit up bits
    15. therimmer96

      Hopes for a Better Tomorrow

      but... but... lots of dev builds! they've got to be working on something
    16. therimmer96

      Hopes for a Better Tomorrow

      what? I just tried to beam a ship core across a entity and it doesn't work, how are you doing this?
    17. therimmer96

      Thoughts on Gigantism

      This is a good point. Its to risky for a faction to poor all its resources into one ships. its less efficient and risks loosing most your resources in a lost battle.
    18. therimmer96

      Thoughts on Gigantism

      Worth a shot, but create a backup of the blueprint and then delete the logic.smbpl from the BP folder. Should remove all links on the ship, including weapons, but they should be easy to replace.