This seemed like quite a decent battle for once. Calderon clearly has a superior strategy so hopefully we will see the TE step up their game so that we can have decent and equal fights.
btw: Really liking the uniform fleets, looks really cool! Cant wait to see more.
Abused may not be the best word, but it would make all clocking ships the same color, unless there were cloaking hulls for all the colors, buts that is a lot of ids. Kind of limits creativity like the current system does so I feel that it lacks the depth that the other idea has, not that it is...
I like the jamming and radar suggestion but the cloaking hull could be abused too easily. Here is a better idea for that: http://starmadedock.net/threads/turn-cloak-and-jammer-into-effect-systems.1605/
Changed my mind and decided to do a speed build for the competition. Not my prettiest ship but it turned out well for 20 minutes and the size constraint.
Class III
Name: Minotaur Swarm Drone
Size: 15 7 15
Download link: https://www.dropbox.com/sh/acc1djtgjynd8md/AAD-EeWdJp2n4XRkJTSuvyPVa?dl=0
Once StarMade is released I am sure schema will work on this since it would be so epic. It most likely will be a simpler version and wont happen for a few years.
Doors are now made from wedges so they look 100x better than before. I also did some other minor visual changes, changed the weapon type, and added some logic! Point defense turret was given some more armor so it isn't as bland anymore.
I get your point but whats the point of invisible projectiles? I feel like it is pretty pointless for anything but missiles and I doubt invisible lasers would be used that often due to the fact you cant really dodge them in the first place.
What about the offensive effect making the ship or beacon invisible while firing while the defensive effect makes the ship or beacon invisible while you are not firing.
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