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    1. jzimmerman4

      Starmade v0.194 - Shipyards

      For non creative mode I agree
    2. jzimmerman4

      Starmade v0.194 - Shipyards

      "Oh sh*t" <my reaction when I first saw this update Though why arnt blueprints and designs merged into one meta item? I feel like that would be an easy way to simplify the process
    3. jzimmerman4

      Making special missiles and torpedos with resources

      "Another feature is also the functionality that you can now spawn on moving ships. Even if the ship is moved after you logged out, and then in a sector that is currently not loaded, you will still spawn on your ship. This will work as long as you are in any way aligned to the ship while logging...
    4. jzimmerman4

      Credit Activation blocks

      Okay because what I was thinking is being able to click 'R' on a faction permission to open a menu to adjust who can go through the door, for example, and then if there is a price and if so whats the amount. so pretty much just condensing the two blocks into one to save block space and block IDs
    5. jzimmerman4

      Credit Activation blocks

      Perhaps this could be integrated into the faction permission block
    6. jzimmerman4

      fix the beams and quit screwing with feature additions

      Maybe pessimistic is a better word than angry I am just saying there will always be people who complain about how the game is being developed. It is possible Schema is adding all these features because thats what the community told him they wanted when he was bug fixing. So you cant get upset...
    7. jzimmerman4

      fix the beams and quit screwing with feature additions

      You are an angry person.. lol And Schema certainly does tons of bug fixes every release which constantly improves the game. But its pretty funny because 7 months back he went on a huge bug fixing spree and didnt release many new features and so people complained. Now he is adding features and...
    8. jzimmerman4

      fix the beams and quit screwing with feature additions

      I have bought the game and I never have regretted it. It is in Alpha so you cant expect it to have immediate bug fixes as if it was a finished game. Schema adds so many new features so that he can see how they work with other parts of the game, which is what alpha is for. Like the guy at...
    9. jzimmerman4

      Point of having interior.

      So do I, I was refering to small frigates and fighters that have PDTs
    10. jzimmerman4

      Point of having interior.

      What about small ships with PDT? To build an interior the ship wouldnt have enough room for systems. So perhaps crew controlled turrets would just be more accurate.
    11. jzimmerman4

      docked energy reactor question

      Docked reactors just arnt a very good idea because of this. They end up causing more problems than how useful they are, plus with the HP update your ship will be harder to destroy with that space filled in.
    12. jzimmerman4

      Shield sharing for docked objects

      I havent looked in the newest version but before my turrets shields wouldnt increase when docked to another ship
    13. jzimmerman4

      Shield sharing for docked objects

      I am with you though that shield sharing doesnt seem to be working for me.
    14. jzimmerman4

      Thanks! That's a huge complement, ya just made my day

      Thanks! That's a huge complement, ya just made my day
    15. jzimmerman4

      Brotherhood Republic Fleets [Full Burn]

      Luna: Version 5 A new era for the Luna is here! Equipped with better weapon systems and PDTs she will never let you down. Get it HERE
    16. jzimmerman4

      Luna [Battleship] - For the modern age

      -Weapon overhaul which brought its efficiency up 20% -Better looking turrets to replace the temps -Anti-missile defences put in place -Interior and exterior improvements
    17. jzimmerman4

      Brotherhood Republic Fleets [Full Burn]

      Cyclone: Release Ship Insider: Thanks to the new hp update I am able to say that this is still effective in fights due to its large armor hp. It also has some pretty powerful guns that make taking out enemies a breeze. My original goal was to have this be a destroyer, hence the turrets, but...
    18. jzimmerman4

      Cyclone [Frigate] V1

      The Cyclone is heavily armored and based around an ion beam capable of draining tens of thousands of shields in a single hit. Its high thrust makes it very maneuverable to avoid enemy cannon fire while its PDTs take care of any and all missiles. Stats: Features: -Sniper Ion Beam -Tri...