also, on the subject of piercing effect, its specifically designed for putting unwanted earrings on your enemie's ships... u should all know this -____________________-
i'm not math-savvy so i'll let you guys handle the equations and stuff. honestly, i can't even begin to understand all that math stuff you guys are doing in the thread...
No, you misread greatly. The lengths in each direction for XYZ determines how the turnrate drawback pool determined by the ships mass would be distributed. Adding more blocks along the Z axis would divert more of those drawback numbers for turnrate from the other dimensions, meaning your ship...
The impact of having antennaes would still be extremely minimal; it would be contributing barely any extra mass to the ship so it wouldn't be affecting the turn rates much at all, plus it would only change the turn rate penalty distribution for the Z-axis of the ship by only a tiny amount...
Hitmandavey, I feel it would have been better if you had checked out my thread on this issue before making another one. I addressed the issue you are discussing here, but in greater detail. It's on the front page of the suggestion board.
When I say "around the length-based turning axis", I am referring to the axis of the ship's turning that is affected by how long the ship is currently. I think it's from side-to-side rather than rolling or up/down.
Currently on the game, we have a ship turning system that functions solely based on how long, wide or tall the ship is. This system is okay for now as the game is still in alpha, but it has the major drawback of encouraging building borg cubes to hit a sweet spot in the conflict between ship...
the kinetic reactor you proposed is impossible. in order for the ship to even get moving in the first place it has to expend power. and if it can only generate the same amount of energy/sec as what the thrusters are consuming, that makes it absolutely useless for ships!
And their power costs are ridiculously immense. The warship I built has significant tactical drawbacks on the defensive front because I had to divert literally a third of the ship's mass just for power tankage to fire my ship's onboard hulk missile.
How the heck is that discrimination? I simply do not like constantly hearing British accents on gaming videos. Does that really make me a racist?
I'm sure there's plenty of people who don't like hearing an internationally-based thick indian accent every time they try to use customer support for...
Well for one, feed them more stars obviously :)
if mario has taught us anything, it's that eating balls of burning hot fusion gas make you indestructible.
In all seriousness though, I look forward to StarFeed as a news channel.
I don't mean it as a racist comment, I'm just referring to their accent. It annoys me because I hear exactly the same kind of accent on a lot of other gaming channels out there. I have trouble telling their voices apart, they legitimately all sound the same to me. It feels almost like they're...
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