not any morethese missiles are A) unguided
....NEATnot any more
a couple of updates ago they got a target lock ability. not sure how it compares to the Missile/beam combo but its makes the weapon all the more deadly but at the same time more useful
And their power costs are ridiculously immense. The warship I built has significant tactical drawbacks on the defensive front because I had to divert literally a third of the ship's mass just for power tankage to fire my ship's onboard hulk missile.How big are the arrays you're talking about here?
You also have to realize that these missiles are A) unguided and B) have a long reload.
The drawbacks are significant enough to balance these weapons. Even though they are guided, they are slow and require a ship to be purpose-built to use them. They are not overpowered at all.at the moment, the hulk missiles (missile+damage pulse+explosive effect) is too op. one shot from two of these takes down 35 million shields in 1 hit, I don't disagree with the radius, i just disagree with the effect it has on shields.