I like the gui a lot but I think using the laurel branch for targeting aids on the flight screens is a really unappealing idea. Try just using some of those LCARS blank-curvy-bar thingies instead. Or, for other ideas, check out the GUI in Star Trek Voyager Elite Force.
I agree 115% with everything you said Comr4de, save for this one thing:
Thiiiis isn't quite true. The power drain on capitals ships for thrusters is enormous. It is extremely difficult, if not usually impossible, to reach a 1:1 thrust-mass ratio on a 25,000+ mass ships without a severe power...
As today is unofficially national art day in glorious Arstotzka, I have given every person in this thread a paintbrush to paint beautiful picture with. You vil now paint de best pictures you can muster for de motherland.
I forgot to mention - if you do not paint pictur for arstotzka, you get...
How is replacing user-friendly indication bars with difficult-to-determine-at-an-eye's-glance technical numbers "cleaner and nicer"?
FYI this is the only part of your post that was even relevant to what you asked for in the title. The other things you mentioned below (which I will address) are...
Currently Starmade has a very low limit on the maximum accuracy that AI/turrets can have - 10 meters effective range accuracy. This was fine back when sectors were very small and people would have to fly up close to their enemies in order to engage them. But now, lots of people play on...
Starmade ships are supposed to represent a high level of technological advancement/civilization. Adding fuels subtracts from that purpose and would require major gameplay changes. It'll render every ship out there totally useless and require them all to be refit since the addition of fuels means...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.