if the point overflow errors for large ships are not game-crashing then i would say just don't worry about them. people really have no business using ships that big anyways other than to be jerks to other people. how big a ship are we talking anyway? 1km? i'd say a 600m ship is even really...
First let me say my intention here is not to argue with you or be a jerk but that I genuinely care about the welfare of Elewyn Eternity and I see some areas where it could use significant improvement gameplay-wise to function better. Administration-wise as well, but that's a bit too political...
Do you guys play online? I know there are sadly few servers that have a good balance and lots of players at the same time... But its much more fun on MP.
So, do you guys have any plans to fix that outdated config of yours? And have you considered my suggestion for trying the server with some vanilla config values for weapons and shield block functionality?
Some changes I REALLY suggest:
Make shield capacitators and rechargers work the same as...
Ok, yeah, that makes sense then that you're in the situation you are in. I would normally say that in such situations people should not attempt hosting servers on this scale, but I know it's important to you guys so I respect that you want to try anyway. Still, all the previous servers I have...
How do you enforce that? You can't. All you can do is deal with people after they've done the damage if they choose to use the donor TP for such purposes. How do you know they actually intended to get in combat, rather than simply having been attacked by an enemy faction and "defending...
How about just not having the donor system change personal gameplay capabilities in any way? That is the best and the most honest way to run this. If you're giving them anything in return for their "donation", it's not a donation anymore. It's them paying you and you providing them a service in...
Wait... Are you saying server donors get to use teleportation functions?
If so, that is corrupt and abusive beyond belief. I'm glad I left the server when I did!
I have patiently tried out Elewyn Eternity now for the past week and I have to say I am disappointed.
I can deal with a server having custom blocks, but the modified config for shield and weapon functionality is what I consider a deal-breaker. I built a really nice 90-meter frigate on...
the Viola-class Light Frigate is almost complete! All her systems are in and fully functional, except the weapons!
Here is a size comparison of the frigate with some other Arstotzkan warships. The one on the bottom in the middle is Comr4de's age-old warship from back in the Sephirothis Galaxy...
with turrets off in nav filter you can still target enemy ships for AI turrets with missile lockon, as long as the turret AI is set to fire on "selected target". just focus on the reticle of the enemy ship you want it fire at. be careful though, this setting for turrets will literally fire on...
they arent useless if you have AI turrets using them. but yes locking on to enemy ships with turrets is hard. the whole deal of being unable to lock on to them even with turrets turned off in nav filter is probably a bug.
nah hes talking about before the missile is even fired, you have to lock on to a target if you want it to seek that target. otherwise if you just fire it without a lock it will just fly straight.
the usage of other computers slavelinked to the main weapon computer determines how the weapon setup functions. if you want a huge heat seeking missile, you can slavelink a damage pulse computer to a missile computer, then link a 1:1 ratio number of damage pulse blocks to the damage pulse computer
no man you dont get it. he's saying he cant lock on to any of them because if the target even moves a bit, the weapon wants to start locking on to the new closest entity. this makes it very difficult to use lockon weapons against ships with turrets.
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