So I take it then that a dual-axis turret will need mass enhancers on the base, and the base will in turn need mass enhancers to back it up on the ship?
The new rail system came with a mass enhancer block mechanic where heavier, higher-mass rail turrets require mass enhancers in order to rotate at an acceptable speed past a certain point. But what exactly is that "certain point", and how much "mass compensation" does each mass enhancer block...
Again you're not understanding what i'm saying. Also, there is no such thing as "rotational thrust" in this game. And if I am reading you correctly, you're proposing that people be able to set a ship's turning speed to whatever they want? Do you have any idea how unbalanced and gameplay-breaking...
That's nice, but that brings to mind something I mentioned in a previous thread on ship mechanics.
Most of the suggestion threads i've seen for these kinds of complicated proposals for ship systems come from advanced-gameplay users that want more out of the game. That's fine, but they have to...
Yeah, I certainly do not like that.
True. Personally I prefer for a decently simplified game system, so I don't want to have to deal with such minute engineering details. It already takes me months to build a 200-meter ship.
The game already works this way. The thrusters on ships put out an amount of force, and the strength of the force in comparison to its mass determines how fast it reaches a certain speed (acceleration).
that would be accurate, yes. there is no reason to use a diminishing returns system with weapons. damage scales linearly but power consumption scales exponentially. this works well for both big and small ships.
small ships dont need much power since their guns are small, but since bigger guns...
You could just as easily change the direction the weapon computer faces, so no change is really necessary. The only issue with flipping the weapon's firing direction via the computer block is an aesthetic one, but since most people already hide their weapon blocks behind hull blocks, it's no big...
Realism is not always good, especially so in this circumstance. What you're saying you want is that, if people want to change the direction a large weapon setup fires in, they have to go and change the direction of all the blocks. That's a huge pain the butt, especially the bigger the weapon...
I have built a functioning AI rail turret, but I can't activate it remotely because there is no option to do so in the structure tab. Someone mentioned that you can use some sort of wireless logic trick to do it, but I am really bad at using logic blocks and don't know how to do that. How do I...
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